Implemented mirroring in Sprite, so that now it's possible to adjust left offsets.
[supertux.git] / src / player.cpp
index 05643ec..86bb7d2 100644 (file)
@@ -88,29 +88,41 @@ void player_input_init(player_input_type* pplayer_input)
 void
 TuxBodyParts::set_action(std::string action)
 {
-  head->set_action(action);
-  body->set_action(action);
-  arms->set_action(action);
-  feet->set_action(action);
+  if(head != NULL)
+    head->set_action(action);
+  if(body != NULL)
+    body->set_action(action);
+  if(arms != NULL)
+    arms->set_action(action);
+  if(feet != NULL)
+    feet->set_action(action);
 }
 
 void
 TuxBodyParts::one_time_animation()
 {
-  head->start_animation(1);
-  body->start_animation(1);
-  arms->start_animation(1);
-  feet->start_animation(1);
+  if(head != NULL)
+    head->start_animation(1);
+  if(body != NULL)
+    body->start_animation(1);
+  if(arms != NULL)
+    arms->start_animation(1);
+  if(feet != NULL)
+    feet->start_animation(1);
 }
 
 void
 TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
                   Uint32 drawing_effect)
 {
-  head->draw(context, pos, layer, drawing_effect);
-  body->draw(context, pos, layer, drawing_effect);
-  arms->draw(context, pos, layer, drawing_effect);
-  feet->draw(context, pos, layer, drawing_effect);
+  if(head != NULL)
+    head->draw(context, pos, layer, drawing_effect);
+  if(body != NULL)
+    body->draw(context, pos, layer, drawing_effect);
+  if(arms != NULL)
+    arms->draw(context, pos, layer, drawing_effect);
+  if(feet != NULL)
+    feet->draw(context, pos, layer, drawing_effect);
 }
 
 Player::Player()
@@ -736,40 +748,91 @@ Player::draw(DrawingContext& context)
 
   /* Set Tux sprite action */
   if (duck && size != SMALL)
-    tux_body->set_action("duck");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("duck-left");
+    else // dir == RIGHT
+      tux_body->set_action("duck-right");
+    }
   else if (skidding_timer.started())
-    tux_body->set_action("skid");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("skid-left");
+    else // dir == RIGHT
+      tux_body->set_action("skid-right");
+    }
   else if (kick_timer.started())
-    tux_body->set_action("kick");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("kick-left");
+    else // dir == RIGHT
+      tux_body->set_action("kick-right");
+    }
   else if (butt_jump)
-    tux_body->set_action("buttjump");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("buttjump-left");
+    else // dir == RIGHT
+      tux_body->set_action("buttjump-right");
+    }
   else if (physic.get_velocity_y() != 0)
-    tux_body->set_action("jump");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("jump-left");
+    else // dir == RIGHT
+      tux_body->set_action("jump-right");
+    }
   else
     {
     if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
       {
-      tux_body->set_action("stand");
+      if(dir == LEFT)
+        tux_body->set_action("stand-left");
+      else // dir == RIGHT
+        tux_body->set_action("stand-right");
       }
     else // moving
       {
-      tux_body->set_action("walk");
+      if(dir == LEFT)
+        tux_body->set_action("walk-left");
+      else // dir == RIGHT
+        tux_body->set_action("walk-right");
       }
     }
 
   if(idle_timer.get_left() < 0)
     {
-    tux_body->head->set_action("idle");
-    tux_body->head->start_animation(1);
+    if(size == BIG)
+      {
+      if(dir == LEFT)
+        tux_body->head->set_action("idle-left");
+      else // dir == RIGHT
+        tux_body->set_action("idle-right");
+
+      tux_body->head->start_animation(1);
+      }
 
     idle_timer.start(IDLE_TIME);
     }
 
   // Tux is holding something
   if ((holding_something && physic.get_velocity_y() == 0) ||
-      shooting_timer.check() && !duck)
+      shooting_timer.check())
     {
-    tux_body->arms->set_action("grab");
+    if (duck)
+      {
+      if(dir == LEFT)
+        tux_body->arms->set_action("duck+grab");
+      else // dir == RIGHT
+        tux_body->set_action("duck-right");
+      }
+    else
+      {
+      if(dir == LEFT)
+        tux_body->arms->set_action("grab");
+      else // dir == RIGHT
+        tux_body->set_action("duck-right");
+      }
     }
 
   /* Draw Tux */