player_input_init(&pplayer->input);
- pplayer->keymap.jump = SDLK_UP;
- pplayer->keymap.duck = SDLK_DOWN;
- pplayer->keymap.left = SDLK_LEFT;
+ pplayer->keymap.jump = SDLK_UP;
+ pplayer->keymap.duck = SDLK_DOWN;
+ pplayer->keymap.left = SDLK_LEFT;
pplayer->keymap.right = SDLK_RIGHT;
- pplayer->keymap.fire = SDLK_LCTRL;
+ pplayer->keymap.fire = SDLK_LCTRL;
timer_init(&pplayer->invincible_timer,true);
timer_init(&pplayer->skidding_timer,true);
pplayer->input.right = state;
return true;
}
- else if( key == pplayer->keymap.left)
+ else if(key == pplayer->keymap.left)
{
pplayer->input.left = state;
return true;