Added more animations.
[supertux.git] / src / player.cpp
index f4af22a..7f82972 100644 (file)
@@ -43,6 +43,9 @@
 // others stuff:
 #define AUTOSCROLL_DEAD_INTERVAL 300
 
+// time before idle animation starts
+#define IDLE_TIME 2500
+
 // growing animation
 Surface* growingtux_left[GROWING_FRAMES];
 Surface* growingtux_right[GROWING_FRAMES];
@@ -51,14 +54,12 @@ Surface* tux_life;
 
 Sprite* smalltux_gameover;
 Sprite* smalltux_star;
-Sprite* largetux_star;
-
-Sprite* small_tux;
-Sprite* big_tux;
-Sprite* ice_tux;
-Sprite* fire_tux;
+Sprite* bigtux_star;
 
-Sprite* tux_arm;
+TuxBodyParts* small_tux;
+TuxBodyParts* big_tux;
+TuxBodyParts* fire_tux;
+TuxBodyParts* ice_tux;
 
 PlayerKeymap keymap;
 
@@ -84,6 +85,34 @@ void player_input_init(player_input_type* pplayer_input)
   pplayer_input->activate = UP;
 }
 
+void
+TuxBodyParts::set_action(std::string action)
+{
+head->set_action(action);
+body->set_action(action);
+arms->set_action(action);
+feet->set_action(action);
+}
+
+void
+TuxBodyParts::start_animation(int loops, std::string next_action)
+{
+head->start_animation(loops, next_action);
+body->start_animation(loops, next_action);
+arms->start_animation(loops, next_action);
+feet->start_animation(loops, next_action);
+}
+
+void
+TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
+                  Uint32 drawing_effect)
+{
+head->draw(context, pos, layer, drawing_effect);
+body->draw(context, pos, layer, drawing_effect);
+arms->draw(context, pos, layer, drawing_effect);
+feet->draw(context, pos, layer, drawing_effect);
+}
+
 Player::Player()
 {
   init();
@@ -131,6 +160,7 @@ Player::init()
   kick_timer.init(true);
   shooting_timer.init(true);
   growing_timer.init(true);
+  idle_timer.init(true);
 
   physic.reset();
 }
@@ -138,6 +168,8 @@ Player::init()
 int
 Player::key_event(SDLKey key, int state)
 {
+  idle_timer.start(IDLE_TIME);
+
   if(key == keymap.right)
     {
       input.right = state;
@@ -203,6 +235,7 @@ Player::level_begin()
   safe_timer.init(true);
   frame_timer.init(true);
   growing_timer.init(true);
+  idle_timer.init(true);
 
   physic.reset();
 }
@@ -687,21 +720,21 @@ Player::grabdistros()
 void
 Player::draw(DrawingContext& context)
 {
-  Sprite* sprite;
+  TuxBodyParts* tux_body;
           
   if (size == SMALL)
-    sprite = small_tux;
+    tux_body = small_tux;
   else if (got_power == FIRE_POWER)
-    sprite = fire_tux;
+    tux_body = fire_tux;
   else if (got_power == ICE_POWER)
-    sprite = ice_tux;
+    tux_body = ice_tux;
   else
-    sprite = big_tux;
+    tux_body = big_tux;
 
   int layer = LAYER_OBJECTS - 1;
   Vector pos = Vector(base.x, base.y);
 
-  if ((!safe_timer.started() || growing_timer.started()) || (global_frame_counter % 2) == 0)
+  if ((!safe_timer.started() || growing_timer.started()) && (global_frame_counter % 2))
     {
       if (dying == DYING_SQUISHED)
         {
@@ -735,64 +768,87 @@ Player::draw(DrawingContext& context)
           else if (duck && size != SMALL)
             {
               if (dir == RIGHT)
-                sprite->set_action("duck-right");
+                tux_body->set_action("duck-right");
               else 
-                sprite->set_action("duck-left");
+                tux_body->set_action("duck-left");
             }
+
           else if (skidding_timer.started())
             {
               if (dir == RIGHT)
-                sprite->set_action("skid-right");
+                tux_body->set_action("skid-right");
               else
-                sprite->set_action("skid-left");
+                tux_body->set_action("skid-left");
             }
           else if (kick_timer.started())
             {
               if (dir == RIGHT)
-                sprite->set_action("kick-right");
+                tux_body->set_action("kick-right");
+              else
+                tux_body->set_action("kick-left");
+            }
+          else if (butt_jump)
+            {
+              if (dir == RIGHT)
+                tux_body->set_action("buttjump-right");
               else
-                sprite->set_action("kick-left");
+                tux_body->set_action("buttjump-left");
             }
           else if (physic.get_velocity_y() != 0)
             {
               if (dir == RIGHT)
-                sprite->set_action("jump-right");
+                tux_body->set_action("jump-right");
               else
-                sprite->set_action("jump-left");
+                tux_body->set_action("jump-left");
             }
           else
             {
               if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
                 {
                   if (dir == RIGHT)
-                    sprite->set_action("stand-right");
+                    tux_body->set_action("stand-right");
                   else
-                    sprite->set_action("stand-left");
+                    tux_body->set_action("stand-left");
                 }
               else // moving
                 {
                   if (dir == RIGHT)
-                    sprite->set_action("walk-right");
+                    tux_body->set_action("walk-right");
                   else
-                    sprite->set_action("walk-left");
+                    tux_body->set_action("walk-left");
                 }
             }
         }
     }
+/*
+  if(idle_timer.get_left() < 0)
+    {
+    if (dir == RIGHT)
+      {
+      tux_body->set_action("idle-right");
+      tux_body->start_animation(1, "stand-right");
+      }
+    else
+      {
+      tux_body->set_action("idle-left");
+      tux_body->start_animation(1, "stand-left");
+      }
+    idle_timer.start(IDLE_TIME);
+    }
+*/
+  // Tux is holding something
+  if ((holding_something && physic.get_velocity_y() == 0) ||
+      shooting_timer.check() && !duck)
+    {
+    if (dir == RIGHT)
+      tux_body->arms->set_action("grab-right");
+    else
+      tux_body->arms->set_action("grab-left");
+    }
 
   if(dying != DYING_SQUISHED && !growing_timer.check())
-    sprite->draw(context, pos, layer);
+    tux_body->draw(context, pos, layer);
 
-  // Draw arm overlay graphics when Tux is holding something
-  if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
-  {
-    if (dir == RIGHT)
-      tux_arm->set_action("walk-right");
-    else
-      tux_arm->set_action("walk-left");
-    tux_arm->draw(context, pos, LAYER_OBJECTS + 1);
-  }
-  
   // Draw blinking star overlay
   if (invincible_timer.started() &&
       (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
@@ -800,7 +856,7 @@ Player::draw(DrawingContext& context)
     if (size == SMALL || duck)
       smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);
     else
-      largetux_star->draw(context, pos, LAYER_OBJECTS + 2);
+      bigtux_star->draw(context, pos, LAYER_OBJECTS + 2);
   }
  
   if (debug_mode)