base.x = plevel->start_pos_x;
base.y = plevel->start_pos_y;
- base.xm = 0;
- base.ym = 0;
previous_base = old_base = base;
dir = RIGHT;
old_dir = dir;
{
base.x = 100;
base.y = 170;
- base.xm = 0;
- base.ym = 0;
previous_base = old_base = base;
duck = false;
if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER)
{
holding_something = true;
- World::current()->add_bullet(base.x, base.y + (base.height/2), physic.get_velocity_x(), dir);
+ World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)),
+ physic.get_velocity_x(), dir);
input.old_fire = DOWN;
}
void
Player::draw(ViewPort& viewport, int )
{
- float scroll_x = viewport.get_translation().x;
- float scroll_y = viewport.get_translation().y;
+ Vector pos = viewport.world2screen(Vector(base.x, base.y));
if (!safe_timer.started() || (global_frame_counter % 2) == 0)
{
if (dying == DYING_SQUISHED)
{
- smalltux_gameover->draw(base.x, base.y);
+ smalltux_gameover->draw(pos);
}
else
{
if (duck && size != SMALL)
{
if (dir == RIGHT)
- sprite->duck_right->draw(base.x, base.y);
+ sprite->duck_right->draw(pos);
else
- sprite->duck_left->draw(base.x, base.y);
+ sprite->duck_left->draw(pos);
}
else if (skidding_timer.started())
{
if (dir == RIGHT)
- sprite->skid_right->draw(base.x, base.y);
+ sprite->skid_right->draw(pos);
else
- sprite->skid_left->draw(base.x, base.y);
+ sprite->skid_left->draw(pos);
}
else if (kick_timer.started())
{
if (dir == RIGHT)
- sprite->kick_right->draw(base.x, base.y);
+ sprite->kick_right->draw(pos);
else
- sprite->kick_left->draw(base.x, base.y);
+ sprite->kick_left->draw(pos);
}
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
- sprite->jump_right->draw(base.x, base.y);
+ sprite->jump_right->draw(pos);
else
- sprite->jump_left->draw(base.x, base.y);
+ sprite->jump_left->draw(pos);
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- sprite->stand_right->draw( base.x, base.y);
+ sprite->stand_right->draw(pos);
else
- sprite->stand_left->draw( base.x, base.y);
+ sprite->stand_left->draw(pos);
}
else // moving
{
if (dir == RIGHT)
- sprite->walk_right->draw(base.x, base.y);
+ sprite->walk_right->draw(pos);
else
- sprite->walk_left->draw(base.x, base.y);
+ sprite->walk_left->draw(pos);
}
}
if (holding_something && physic.get_velocity_y() == 0)
{
if (dir == RIGHT)
- sprite->grab_right->draw(base.x, base.y);
+ sprite->grab_right->draw(pos);
else
- sprite->grab_left->draw(base.x, base.y);
+ sprite->grab_left->draw(pos);
}
// Draw blinking star overlay
(invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
{
if (size == SMALL || duck)
- smalltux_star->draw(base.x, base.y);
+ smalltux_star->draw(pos);
else
- largetux_star->draw(base.x, base.y);
+ largetux_star->draw(pos);
}
}
}