#include "gameloop.h"
#include "trigger/trigger_base.h"
-// behavior definitions:
-#define TILES_FOR_BUTTJUMP 3
-// animation times (in ms):
-#define SHOOTING_TIME .150
-
-// time before idle animation starts
-#define IDLE_TIME 2.500
+static const int TILES_FOR_BUTTJUMP = 3;
+static const float SHOOTING_TIME = .150;
+/// time before idle animation starts
+static const float IDLE_TIME = 2.5;
+
+static const float WALK_ACCELERATION_X = 300;
+static const float RUN_ACCELERATION_X = 400;
+static const float SKID_XM = 200;
+static const float SKID_TIME = .3;
+static const float MAX_WALK_XM = 230;
+static const float MAX_RUN_XM = 320;
+static const float WALK_SPEED = 100;
// growing animation
Surface* growingtux_left[GROWING_FRAMES];
{
holding_something = false;
- bbox.set_size(32, 32);
+ bbox.set_size(31.8, 31.8);
size = SMALL;
got_power = NONE_POWER;
}
#endif
+ // extend/shrink tux collision rectangle so that we fall through/walk over 1
+ // tile holes
+ if(fabsf(vx) > MAX_WALK_XM) {
+ bbox.set_width(33);
+ } else {
+ bbox.set_width(31.8);
+ }
+
physic.set_velocity(vx, vy);
physic.set_acceleration(ax, ay);
}
{
duck = true;
bbox.move(Vector(0, 32));
- bbox.set_height(32);
+ bbox.set_height(31.8);
}
else if(input.down == UP && size == BIG && duck)
{
// try if we can really unduck
bbox.move(Vector(0, -32));
- bbox.set_height(64);
+ bbox.set_height(63.8);
duck = false;
// FIXME
#if 0
} else {
// undo the ducking changes
bbox.move(Vector(0, 32));
- bbox.set_height(32);
+ bbox.set_height(31.8);
}
#endif
}
return;
size = BIG;
- bbox.set_height(64);
+ bbox.set_height(63.8);
bbox.move(Vector(0, -32));
if(animate)
HitResponse
Player::collision(GameObject& other, const CollisionHit& hit)
{
- if(dying) {
- return FORCE_MOVE;
- }
-
if(other.get_flags() & FLAG_SOLID) {
if(hit.normal.y < 0) { // landed on floor?
if (physic.get_velocity_y() < 0)
growing_timer.start(GROWING_TIME);
safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
size = SMALL;
- bbox.set_height(32);
+ bbox.set_height(31.8);
duck = false;
}
}
--player_status.lives;
dying = DYING_SQUISHED;
dying_timer.start(3.0);
+ flags |= FLAG_NO_COLLDET;
}
}
{
got_power = NONE_POWER;
size = SMALL;
- bbox.set_height(32);
+ bbox.set_height(31.8);
}
void