skidding_timer.init(true);
safe_timer.init(true);
frame_timer.init(true);
+ kick_timer.init(true);
physic.reset();
}
skidding_timer.check();
invincible_timer.check();
safe_timer.check();
+ kick_timer.check();
}
bool
else
sprite = &largetux;
- if (duck)
+ if (duck && size != SMALL)
{
if (dir == RIGHT)
sprite->duck_right->draw(base.x - scroll_x, base.y);
else
sprite->duck_left->draw(base.x - scroll_x, base.y);
- }
+ }
else if (skidding_timer.started())
{
if (dir == RIGHT)
else
sprite->skid_left->draw(base.x - scroll_x, base.y);
}
+ else if (kick_timer.started())
+ {
+ if (dir == RIGHT)
+ sprite->kick_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->kick_left->draw(base.x - scroll_x, base.y);
+ }
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
!safe_timer.started() &&
pbad_c->mode != BadGuy::HELD)
{
- if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN)
+ if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN
+ && !holding_something)
{
holding_something = true;
pbad_c->mode = BadGuy::HELD;