Sprite* smalltux_star;
Sprite* largetux_star;
-Sprite* smalltux_stand_left;
-Sprite* smalltux_stand_right;
-Sprite* smalltux_walk_right;
-Sprite* smalltux_walk_left;
-Sprite* smalltux_jump_left;
-Sprite* smalltux_jump_right;
-Sprite* smalltux_kick_left;
-Sprite* smalltux_kick_right;
-Sprite* smalltux_skid_left;
-Sprite* smalltux_skid_right;
-Sprite* smalltux_grab_left;
-Sprite* smalltux_grab_right;
-
-Sprite* largetux_stand_left;
-Sprite* largetux_stand_right;
-Sprite* largetux_walk_right;
-Sprite* largetux_walk_left;
-Sprite* largetux_jump_right;
-Sprite* largetux_jump_left;
-Sprite* largetux_kick_left;
-Sprite* largetux_kick_right;
-Sprite* largetux_skid_right;
-Sprite* largetux_skid_left;
-Sprite* largetux_grab_left;
-Sprite* largetux_grab_right;
-Sprite* largetux_duck_right;
-Sprite* largetux_duck_left;
-
-Surface* firetux_right[3];
-Surface* firetux_left[3];
-Surface* bigfiretux_right[3];
-Surface* bigfiretux_left[3];
-Surface* bigfiretux_right_jump;
-Surface* bigfiretux_left_jump;
-Surface* duckfiretux_right;
-Surface* duckfiretux_left;
-Surface* skidfiretux_right;
-Surface* skidfiretux_left;
+PlayerSprite smalltux;
+PlayerSprite largetux;
+PlayerSprite firetux;
PlayerKeymap keymap;
skidding_timer.init(true);
safe_timer.init(true);
frame_timer.init(true);
+ kick_timer.init(true);
physic.reset();
}
}
else if(key == keymap.fire)
{
+ if (state == UP)
+ input.old_fire = UP;
input.fire = state;
return true;
}
skidding_timer.check();
invincible_timer.check();
safe_timer.check();
+ kick_timer.check();
}
bool
if (input.fire == DOWN && input.old_fire == UP && got_coffee)
{
World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
+ input.old_fire = DOWN;
}
/* tux animations: */
}
/* Duck! */
- if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0)
+ if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground())
{
duck = true;
base.height = 32;
}
else
{
+ PlayerSprite* sprite;
+
if (size == SMALL)
+ sprite = &smalltux;
+ else if (got_coffee)
+ sprite = &firetux;
+ else
+ sprite = &largetux;
+
+ if (duck && size != SMALL)
{
- if (!skidding_timer.started())
- {
- if (physic.get_velocity_y() != 0)
- {
- if (dir == RIGHT)
- smalltux_jump_right->draw(base.x - scroll_x, base.y);
- else
- smalltux_jump_left->draw(base.x - scroll_x, base.y);
- }
- else
- {
- if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
- {
- if (dir == RIGHT)
- smalltux_stand_right->draw( base.x - scroll_x, base.y - 9);
- else
- smalltux_stand_left->draw( base.x - scroll_x, base.y - 9);
- }
- else // moving
- {
- if (dir == RIGHT)
- smalltux_walk_right->draw(base.x - scroll_x, base.y);
- else
- smalltux_walk_left->draw(base.x - scroll_x, base.y);
- }
- }
- }
+ if (dir == RIGHT)
+ sprite->duck_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->duck_left->draw(base.x - scroll_x, base.y);
+ }
+ else if (skidding_timer.started())
+ {
+ if (dir == RIGHT)
+ sprite->skid_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->skid_left->draw(base.x - scroll_x, base.y);
+ }
+ else if (kick_timer.started())
+ {
+ if (dir == RIGHT)
+ sprite->kick_right->draw(base.x - scroll_x, base.y);
else
+ sprite->kick_left->draw(base.x - scroll_x, base.y);
+ }
+ else if (physic.get_velocity_y() != 0)
+ {
+ if (dir == RIGHT)
+ sprite->jump_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->jump_left->draw(base.x - scroll_x, base.y);
+ }
+ else
+ {
+ if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- smalltux_skid_right->draw(base.x - scroll_x, base.y);
+ sprite->stand_right->draw( base.x - scroll_x, base.y);
else
- smalltux_skid_left->draw(base.x - scroll_x, base.y);
+ sprite->stand_left->draw( base.x - scroll_x, base.y);
}
-
- if (holding_something && physic.get_velocity_y() == 0)
+ else // moving
{
if (dir == RIGHT)
- smalltux_grab_right->draw(base.x - scroll_x, base.y);
+ sprite->walk_right->draw(base.x - scroll_x, base.y);
else
- smalltux_grab_left->draw(base.x - scroll_x, base.y);
+ sprite->walk_left->draw(base.x - scroll_x, base.y);
}
-
- if (invincible_timer.started())
- smalltux_star->draw(base.x - scroll_x, base.y);
}
- else // Large Tux
+
+ // Draw arm overlay graphics when Tux is holding something
+ if (holding_something && physic.get_velocity_y() == 0)
{
- if (!got_coffee)
- {
- if (!duck)
- {
- if (!skidding_timer.started())
- {
- if (physic.get_velocity_y() == 0)
- {
- if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
- {
- if (dir == RIGHT)
- largetux_stand_right->draw(base.x - scroll_x, base.y);
- else
- largetux_stand_left->draw(base.x - scroll_x, base.y);
- }
- else // walking
- {
- if (dir == RIGHT)
- largetux_walk_right->draw(base.x - scroll_x, base.y);
- else
- largetux_walk_left->draw(base.x - scroll_x, base.y);
- }
- }
- else
- {
- if (dir == RIGHT)
- largetux_jump_right->draw(base.x - scroll_x, base.y);
- else
- largetux_jump_left->draw(base.x - scroll_x, base.y);
- }
- }
- else
- {
- if (dir == RIGHT)
- largetux_skid_right->draw(base.x - scroll_x - 8, base.y);
- else
- largetux_skid_left->draw(base.x - scroll_x - 8, base.y);
- }
- }
- else
- {
- if (dir == RIGHT)
- largetux_duck_right->draw(base.x - scroll_x, base.y);
- else
- largetux_duck_left->draw(base.x - scroll_x, base.y);
- }
- }
+ if (dir == RIGHT)
+ sprite->grab_right->draw(base.x - scroll_x, base.y);
else
- {
- /* Tux has coffee! */
- if (!duck)
- {
- if (!skidding_timer.started())
- {
- if (!jumping || physic.get_velocity_y() > 0)
- {
- if (dir == RIGHT)
- bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y);
- else
- bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y);
- }
- else
- {
- if (dir == RIGHT)
- bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y);
- else
- bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y);
- }
- }
- else
- {
- if (dir == RIGHT)
- skidfiretux_right->draw(base.x- scroll_x - 8, base.y);
- else
- skidfiretux_left->draw(base.x- scroll_x - 8, base.y);
- }
- }
- else
- {
- if (dir == RIGHT)
- duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
- else
- duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
- }
- }
-
- if (holding_something && !duck && physic.get_velocity_y() == 0)
- {
- if (dir == RIGHT)
- largetux_grab_right->draw(base.x - scroll_x, base.y);
- else
- largetux_grab_left->draw(base.x - scroll_x, base.y);
- }
+ sprite->grab_left->draw(base.x - scroll_x, base.y);
+ }
- if (invincible_timer.started())
+ // Draw blinking star overlay
+ if (invincible_timer.started())
+ {
+ if (size == SMALL || duck)
+ smalltux_star->draw(base.x - scroll_x, base.y);
+ else
largetux_star->draw(base.x - scroll_x, base.y);
}
- }
- }
-
+ }
+ }
+
if (debug_mode)
- fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150);
+ fillrect(base.x - scroll_x, base.y,
+ base.width, base.height, 75,75,75, 150);
}
void
!safe_timer.started() &&
pbad_c->mode != BadGuy::HELD)
{
- if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN)
+ if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN
+ && !holding_something)
{
holding_something = true;
pbad_c->mode = BadGuy::HELD;