skidding_timer.init(true);
safe_timer.init(true);
frame_timer.init(true);
+ kick_timer.init(true);
physic.reset();
}
skidding_timer.check();
invincible_timer.check();
safe_timer.check();
+ kick_timer.check();
}
bool
}
/* Duck! */
- if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0)
+ if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground())
{
duck = true;
base.height = 32;
else
sprite = &largetux;
- if (skidding_timer.started())
+ if (duck && size != SMALL)
+ {
+ if (dir == RIGHT)
+ sprite->duck_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->duck_left->draw(base.x - scroll_x, base.y);
+ }
+ else if (skidding_timer.started())
{
if (dir == RIGHT)
sprite->skid_right->draw(base.x - scroll_x, base.y);
else
sprite->skid_left->draw(base.x - scroll_x, base.y);
}
+ else if (kick_timer.started())
+ {
+ if (dir == RIGHT)
+ sprite->kick_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->kick_left->draw(base.x - scroll_x, base.y);
+ }
+ else if (physic.get_velocity_y() != 0)
+ {
+ if (dir == RIGHT)
+ sprite->jump_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->jump_left->draw(base.x - scroll_x, base.y);
+ }
else
{
- if (duck)
- {
- if (dir == RIGHT)
- sprite->duck_right->draw(base.x - scroll_x, base.y);
- else
- sprite->duck_left->draw(base.x - scroll_x, base.y);
- }
- else if (physic.get_velocity_y() != 0)
+ if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- sprite->jump_right->draw(base.x - scroll_x, base.y);
+ sprite->stand_right->draw( base.x - scroll_x, base.y);
else
- sprite->jump_left->draw(base.x - scroll_x, base.y);
+ sprite->stand_left->draw( base.x - scroll_x, base.y);
}
- else
+ else // moving
{
- if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
- {
- if (dir == RIGHT)
- sprite->stand_right->draw( base.x - scroll_x, base.y);
- else
- sprite->stand_left->draw( base.x - scroll_x, base.y);
- }
- else // moving
- {
- if (dir == RIGHT)
- sprite->walk_right->draw(base.x - scroll_x, base.y);
- else
- sprite->walk_left->draw(base.x - scroll_x, base.y);
- }
+ if (dir == RIGHT)
+ sprite->walk_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->walk_left->draw(base.x - scroll_x, base.y);
}
}
-
+
// Draw arm overlay graphics when Tux is holding something
if (holding_something && physic.get_velocity_y() == 0)
{
!safe_timer.started() &&
pbad_c->mode != BadGuy::HELD)
{
- if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN)
+ if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN
+ && !holding_something)
{
holding_something = true;
pbad_c->mode = BadGuy::HELD;