// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include <math.h>
+#include <cmath>
#include <iostream>
#include <cassert>
+
#include "gameloop.h"
-#include "globals.h"
+#include "app/globals.h"
#include "player.h"
#include "defines.h"
#include "scene.h"
#include "tile.h"
-#include "sprite.h"
+#include "special/sprite.h"
#include "sector.h"
#include "tilemap.h"
#include "camera.h"
#include "gameobjs.h"
+#include "resources.h"
#include "interactive_object.h"
-#include "screen/screen.h"
+#include "video/screen.h"
// behavior definitions:
#define TILES_FOR_BUTTJUMP 3
// others stuff:
#define AUTOSCROLL_DEAD_INTERVAL 300
+// growing animation
+Surface* growingtux_left[GROWING_FRAMES];
+Surface* growingtux_right[GROWING_FRAMES];
+
Surface* tux_life;
Sprite* smalltux_gameover;
Sprite* smalltux_star;
Sprite* largetux_star;
-Sprite* growingtux_left;
-Sprite* growingtux_right;
-PlayerSprite smalltux;
-PlayerSprite largetux;
-PlayerSprite icetux;
-PlayerSprite firetux;
+Sprite* small_tux;
+Sprite* big_tux;
+Sprite* ice_tux;
+Sprite* fire_tux;
+
+Sprite* tux_arm;
PlayerKeymap keymap;
jumping = false;
can_jump = true;
butt_jump = false;
-
+
frame_main = 0;
frame_ = 0;
-
+
player_input_init(&input);
invincible_timer.init(true);
if(dying == DYING_NOT)
handle_input();
- physic.apply(elapsed_time, base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity);
if(dying == DYING_NOT)
{
if (isbrick(base.x, base.y) ||
isfullbox(base.x, base.y))
{
- Sector::current()->trygrabdistro(
+ Sector::current()->trygrabdistro(
Vector(base.x, base.y - 32), BOUNCE);
Sector::current()->trybumpbadguy(Vector(base.x, base.y - 64));
if (isbrick(base.x+ 31, base.y) ||
isfullbox(base.x+ 31, base.y))
{
- Sector::current()->trygrabdistro(
+ Sector::current()->trygrabdistro(
Vector(base.x+ 31, base.y - 32), BOUNCE);
Sector::current()->trybumpbadguy(Vector(base.x+ 31, base.y - 64));
if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) {
if(fabs(vx)>SKID_XM && !skidding_timer.check()) {
skidding_timer.start(SKID_TIME);
- play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_SKID));
ax *= 2.5;
} else {
ax *= 2;
jumping = true;
can_jump = false;
if (size == SMALL)
- play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_JUMP));
else
- play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP));
}
// Let go of jump key
else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
/* In case the player has pressed Down while in a certain range of air,
enable butt jump action */
- if (input.down == DOWN && !butt_jump)
+ if (input.down == DOWN && !butt_jump && !duck)
if(tiles_on_air(TILES_FOR_BUTTJUMP) && jumping)
butt_jump = true;
// Do butt jump
if (butt_jump && on_ground() && size == BIG)
{
+ // Add a smoke cloud
+ if (duck)
+ Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y));
+ else
+ Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y + 32));
+
butt_jump = false;
// Break bricks beneath Tux
BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
if(badguy)
{
- if (fabsf(base.x - badguy->base.x) < 300 &&
- fabsf(base.y - badguy->base.y) < 300 &&
+
+ if (fabsf(base.x - badguy->base.x) < 150 &&
+ fabsf(base.y - badguy->base.y) < 60 &&
(issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) ||
issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height)))
badguy->kill_me(25);
base.y -= 32;
if(animate)
- growing_timer.start((int)((growingtux_left->get_frames() / growingtux_left->get_fps()) * 1000));
+ growing_timer.start(GROWING_TIME);
old_base = previous_base = base;
}
{
Sector::current()->trygrabdistro(Vector(base.x, base.y), NO_BOUNCE);
Sector::current()->trygrabdistro(Vector(base.x+ 31, base.y), NO_BOUNCE);
-
Sector::current()->trygrabdistro(
Vector(base.x, base.y + base.height), NO_BOUNCE);
Sector::current()->trygrabdistro(
if(size == BIG)
{
- Sector::current()->trygrabdistro(
+ Sector::current()->trygrabdistro(
Vector(base.x, base.y + base.height / 2), NO_BOUNCE);
Sector::current()->trygrabdistro(
Vector(base.x+ 31, base.y + base.height / 2), NO_BOUNCE);
if(player_status.lives < MAX_LIVES)
++player_status.lives;
/*We want to hear the sound even, if MAX_LIVES is reached*/
- play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_LIFEUP));
}
}
void
Player::draw(DrawingContext& context)
{
- PlayerSprite* sprite;
+ Sprite* sprite;
if (size == SMALL)
- sprite = &smalltux;
+ sprite = small_tux;
else if (got_power == FIRE_POWER)
- sprite = &firetux;
+ sprite = fire_tux;
else if (got_power == ICE_POWER)
- sprite = &icetux;
+ sprite = ice_tux;
else
- sprite = &largetux;
+ sprite = big_tux;
int layer = LAYER_OBJECTS - 1;
Vector pos = Vector(base.x, base.y);
- if (!safe_timer.started() || (global_frame_counter % 2) == 0)
+ if ((!safe_timer.started() || growing_timer.started()) || (global_frame_counter % 2) == 0)
{
if (dying == DYING_SQUISHED)
{
- smalltux_gameover->draw(context, pos, LAYER_OBJECTS);
+ smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1);
}
else
{
if(growing_timer.check())
{
- if (dir == RIGHT)
- growingtux_right->draw(context, pos, layer);
- else
- growingtux_left->draw(context, pos, layer);
+ if(size == SMALL)
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ else
+ context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ }
+ else
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ else
+ context.draw_surface(growingtux_left[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ }
}
else if (duck && size != SMALL)
{
if (dir == RIGHT)
- sprite->duck_right->draw(context, pos, layer);
+ sprite->set_action("duck-right");
else
- sprite->duck_left->draw(context, pos, layer);
+ sprite->set_action("duck-left");
}
else if (skidding_timer.started())
{
if (dir == RIGHT)
- sprite->skid_right->draw(context, pos, layer);
+ sprite->set_action("skid-right");
else
- sprite->skid_left->draw(context, pos, layer);
+ sprite->set_action("skid-left");
}
else if (kick_timer.started())
{
if (dir == RIGHT)
- sprite->kick_right->draw(context, pos, layer);
+ sprite->set_action("kick-right");
else
- sprite->kick_left->draw(context, pos, layer);
+ sprite->set_action("kick-left");
}
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
- sprite->jump_right->draw(context, pos, layer);
+ sprite->set_action("jump-right");
else
- sprite->jump_left->draw(context, pos, layer);
+ sprite->set_action("jump-left");
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- sprite->stand_right->draw(context, pos, layer);
+ sprite->set_action("stand-right");
else
- sprite->stand_left->draw(context, pos, layer);
+ sprite->set_action("stand-left");
}
else // moving
{
if (dir == RIGHT)
- sprite->walk_right->draw(context, pos, layer);
+ sprite->set_action("walk-right");
else
- sprite->walk_left->draw(context, pos, layer);
+ sprite->set_action("walk-left");
}
}
}
- }
+ }
+
+ if(dying != DYING_SQUISHED && !growing_timer.check())
+ sprite->draw(context, pos, layer);
// Draw arm overlay graphics when Tux is holding something
if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
{
if (dir == RIGHT)
- sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1);
+ tux_arm->set_action("grab-right");
else
- sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1);
+ tux_arm->set_action("grab-left");
+ tux_arm->draw(context, pos, LAYER_OBJECTS + 1);
}
-
+
// Draw blinking star overlay
if (invincible_timer.started() &&
(invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
if(dying)
return;
- play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_HURT));
physic.set_velocity_x(0);
{
if (got_power != NONE_POWER)
{
+ safe_timer.start(TUX_SAFE_TIME);
got_power = NONE_POWER;
}
else
{
+ growing_timer.start(GROWING_TIME);
+ safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
size = SMALL;
base.height = 32;
duck = false;
}
- safe_timer.start(TUX_SAFE_TIME);
}
else
{
}
}
+void
+Player::bounce(BadGuy* badguy)
+{
+ if (input.up)
+ physic.set_velocity_y(5.2);
+ else
+ physic.set_velocity_y(2);
+
+ // Move the player a little bit above the badguy to avoid collision
+ // between badguy and player directly after the bounce has happend
+ base.y = badguy->base.y - base.height - 2;
+}
+
+/* EOF */
+