if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
{
if (dir == RIGHT)
- tux_arm->set_action("walk-right");
+ tux_arm->set_action("grab-right");
else
- tux_arm->set_action("walk-left");
+ tux_arm->set_action("grab-left");
tux_arm->draw(context, pos, LAYER_OBJECTS + 1);
}