#define TILES_FOR_BUTTJUMP 3
// animation times (in ms):
#define SHOOTING_TIME 320
-#define STOMP_TIME 250
// others stuff:
#define AUTOSCROLL_DEAD_INTERVAL 300
Sprite* smalltux_star;
Sprite* largetux_star;
-PlayerSprite smalltux;
-PlayerSprite largetux;
-PlayerSprite icetux;
-PlayerSprite firetux;
+Sprite* small_tux;
+Sprite* big_tux;
+Sprite* ice_tux;
+Sprite* fire_tux;
+
+Sprite* tux_arm;
PlayerKeymap keymap;
can_jump = true;
butt_jump = false;
- stomp_pos = Vector(0,0);
frame_main = 0;
frame_ = 0;
// Do butt jump
if (butt_jump && on_ground() && size == BIG)
{
-
+ // Add a smoke cloud
if (duck)
- stomp_pos = Vector(base.x - 32, base.y);
+ Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y));
else
- stomp_pos = Vector(base.x - 32, base.y + 32);
- stomp_timer.start(STOMP_TIME);
+ Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y + 32));
butt_jump = false;
void
Player::draw(DrawingContext& context)
{
- PlayerSprite* sprite;
+ Sprite* sprite;
if (size == SMALL)
- sprite = &smalltux;
+ sprite = small_tux;
else if (got_power == FIRE_POWER)
- sprite = &firetux;
+ sprite = fire_tux;
else if (got_power == ICE_POWER)
- sprite = &icetux;
+ sprite = ice_tux;
else
- sprite = &largetux;
+ sprite = big_tux;
int layer = LAYER_OBJECTS - 1;
Vector pos = Vector(base.x, base.y);
- if (!safe_timer.started() || (global_frame_counter % 2) == 0)
+ if ((!safe_timer.started() || growing_timer.started()) || (global_frame_counter % 2) == 0)
{
if (dying == DYING_SQUISHED)
{
{
if(growing_timer.check())
{
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer);
- else
- context.draw_surface(growingtux_left[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ if(size == SMALL)
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ else
+ context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ }
+ else
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ else
+ context.draw_surface(growingtux_left[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ }
}
else if (duck && size != SMALL)
{
if (dir == RIGHT)
- sprite->duck_right->draw(context, pos, layer);
+ sprite->set_action("duck-right");
else
- sprite->duck_left->draw(context, pos, layer);
+ sprite->set_action("duck-left");
}
else if (skidding_timer.started())
{
if (dir == RIGHT)
- sprite->skid_right->draw(context, pos, layer);
+ sprite->set_action("skid-right");
else
- sprite->skid_left->draw(context, pos, layer);
+ sprite->set_action("skid-left");
}
else if (kick_timer.started())
{
if (dir == RIGHT)
- sprite->kick_right->draw(context, pos, layer);
+ sprite->set_action("kick-right");
else
- sprite->kick_left->draw(context, pos, layer);
+ sprite->set_action("kick-left");
}
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
- sprite->jump_right->draw(context, pos, layer);
+ sprite->set_action("jump-right");
else
- sprite->jump_left->draw(context, pos, layer);
+ sprite->set_action("jump-left");
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- sprite->stand_right->draw(context, pos, layer);
+ sprite->set_action("stand-right");
else
- sprite->stand_left->draw(context, pos, layer);
+ sprite->set_action("stand-left");
}
else // moving
{
if (dir == RIGHT)
- sprite->walk_right->draw(context, pos, layer);
+ sprite->set_action("walk-right");
else
- sprite->walk_left->draw(context, pos, layer);
+ sprite->set_action("walk-left");
}
}
}
- }
+ }
+
+ if(dying != DYING_SQUISHED && !growing_timer.check())
+ sprite->draw(context, pos, layer);
// Draw arm overlay graphics when Tux is holding something
if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
{
if (dir == RIGHT)
- sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1);
+ tux_arm->set_action("grab-right");
else
- sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1);
+ tux_arm->set_action("grab-left");
+ tux_arm->draw(context, pos, LAYER_OBJECTS + 1);
}
- // Draw stomp clouds when doing a butt jump
- if (stomp_timer.check())
- sprite->stomp->draw(context, stomp_pos, LAYER_OBJECTS + 1);
-
// Draw blinking star overlay
if (invincible_timer.started() &&
(invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
{
if (got_power != NONE_POWER)
{
+ safe_timer.start(TUX_SAFE_TIME);
got_power = NONE_POWER;
}
else
{
+ growing_timer.start(GROWING_TIME);
+ safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
size = SMALL;
base.height = 32;
duck = false;
}
- safe_timer.start(TUX_SAFE_TIME);
}
else
{