Remove particles when they get off the screen.
[supertux.git] / src / player.cpp
index 05643ec..20a05d4 100644 (file)
@@ -35,6 +35,7 @@
 #include "resources.h"
 #include "interactive_object.h"
 #include "video/screen.h"
+#include "statistics.h"
 
 // behavior definitions:
 #define TILES_FOR_BUTTJUMP 3
@@ -88,29 +89,41 @@ void player_input_init(player_input_type* pplayer_input)
 void
 TuxBodyParts::set_action(std::string action)
 {
-  head->set_action(action);
-  body->set_action(action);
-  arms->set_action(action);
-  feet->set_action(action);
+  if(head != NULL)
+    head->set_action(action);
+  if(body != NULL)
+    body->set_action(action);
+  if(arms != NULL)
+    arms->set_action(action);
+  if(feet != NULL)
+    feet->set_action(action);
 }
 
 void
 TuxBodyParts::one_time_animation()
 {
-  head->start_animation(1);
-  body->start_animation(1);
-  arms->start_animation(1);
-  feet->start_animation(1);
+  if(head != NULL)
+    head->start_animation(1);
+  if(body != NULL)
+    body->start_animation(1);
+  if(arms != NULL)
+    arms->start_animation(1);
+  if(feet != NULL)
+    feet->start_animation(1);
 }
 
 void
 TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
                   Uint32 drawing_effect)
 {
-  head->draw(context, pos, layer, drawing_effect);
-  body->draw(context, pos, layer, drawing_effect);
-  arms->draw(context, pos, layer, drawing_effect);
-  feet->draw(context, pos, layer, drawing_effect);
+  if(head != NULL)
+    head->draw(context, pos, layer-1, drawing_effect);
+  if(body != NULL)
+    body->draw(context, pos, layer-3, drawing_effect);
+  if(arms != NULL)
+    arms->draw(context, pos, layer,   drawing_effect);
+  if(feet != NULL)
+    feet->draw(context, pos, layer-2, drawing_effect);
 }
 
 Player::Player()
@@ -145,7 +158,10 @@ Player::init()
   last_ground_y = 0;
   fall_mode = ON_GROUND;
   jumping = false;
+  flapping = false;
   can_jump = true;
+  can_flap = false;
+  enable_hover = false;
   butt_jump = false;
   
   frame_main = 0;
@@ -161,6 +177,7 @@ Player::init()
   shooting_timer.init(true);
   growing_timer.init(true);
   idle_timer.init(true);
+  flapping_timer.init(true);
 
   physic.reset();
 }
@@ -517,7 +534,9 @@ Player::handle_vertical_input()
 
       --base.y;
       jumping = true;
+      flapping = false;
       can_jump = false;
+      can_flap = false;
       if (size == SMALL)
         SoundManager::get()->play_sound(IDToSound(SND_JUMP));
       else
@@ -526,9 +545,34 @@ Player::handle_vertical_input()
   // Let go of jump key
   else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
     {
+      if (!flapping && !duck)
+         {
+            can_flap = true;
+         }
       jumping = false;
       physic.set_velocity_y(0);
     }
+   
+   // Flapping
+   if (input.up == DOWN && can_flap)
+     {
+         if (!flapping_timer.started()) {flapping_timer.start(TUX_FLAPPING_TIME);}
+         if (!flapping_timer.check()) {can_flap = false;}
+         jumping = true;
+         flapping = true;
+         if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME)
+            {
+               physic.set_velocity_y((float)flapping_timer.get_gone()/450);
+            }
+     }
+   
+   // Hover
+   //(disabled by default, use cheat code "hover" to toggle on/off)
+   //TODO: needs some tweaking, especially when used together with double jump and jumping off badguys
+   if (enable_hover && input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0)
+      {
+         physic.set_velocity_y(-1);
+      }
 
    /* In case the player has pressed Down while in a certain range of air,
       enable butt jump action */
@@ -735,41 +779,92 @@ Player::draw(DrawingContext& context)
   Vector pos = Vector(base.x, base.y);
 
   /* Set Tux sprite action */
-  if (duck && size != SMALL)
-    tux_body->set_action("duck");
+  if (duck && size == BIG)
+    {
+    if(dir == LEFT)
+      tux_body->set_action("duck-left");
+    else // dir == RIGHT
+      tux_body->set_action("duck-right");
+    }
   else if (skidding_timer.started())
-    tux_body->set_action("skid");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("skid-left");
+    else // dir == RIGHT
+      tux_body->set_action("skid-right");
+    }
   else if (kick_timer.started())
-    tux_body->set_action("kick");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("kick-left");
+    else // dir == RIGHT
+      tux_body->set_action("kick-right");
+    }
   else if (butt_jump)
-    tux_body->set_action("buttjump");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("buttjump-left");
+    else // dir == RIGHT
+      tux_body->set_action("buttjump-right");
+    }
   else if (physic.get_velocity_y() != 0)
-    tux_body->set_action("jump");
+    {
+    if(dir == LEFT)
+      tux_body->set_action("jump-left");
+    else // dir == RIGHT
+      tux_body->set_action("jump-right");
+    }
   else
     {
     if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
       {
-      tux_body->set_action("stand");
+      if(dir == LEFT)
+        tux_body->set_action("stand-left");
+      else // dir == RIGHT
+        tux_body->set_action("stand-right");
       }
     else // moving
       {
-      tux_body->set_action("walk");
+      if(dir == LEFT)
+        tux_body->set_action("walk-left");
+      else // dir == RIGHT
+        tux_body->set_action("walk-right");
       }
     }
 
   if(idle_timer.get_left() < 0)
     {
-    tux_body->head->set_action("idle");
-    tux_body->head->start_animation(1);
+    if(size == BIG)
+      {
+      if(dir == LEFT)
+        tux_body->head->set_action("idle-left");
+      else // dir == RIGHT
+        tux_body->head->set_action("idle-right");
+
+      tux_body->head->start_animation(1);
+      }
 
     idle_timer.start(IDLE_TIME);
     }
 
   // Tux is holding something
   if ((holding_something && physic.get_velocity_y() == 0) ||
-      shooting_timer.check() && !duck)
+      shooting_timer.check())
     {
-    tux_body->arms->set_action("grab");
+    if (duck)
+      {
+      if(dir == LEFT)
+        tux_body->arms->set_action("duck+grab-left");
+      else // dir == RIGHT
+        tux_body->arms->set_action("duck+grab-right");
+      }
+    else
+      {
+      if(dir == LEFT)
+        tux_body->arms->set_action("grab-left");
+      else // dir == RIGHT
+        tux_body->arms->set_action("grab-right");
+      }
     }
 
   /* Draw Tux */
@@ -807,7 +902,8 @@ Player::draw(DrawingContext& context)
 
   // Draw blinking star overlay
   if (invincible_timer.started() &&
-     (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+     (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)
+     && !dying)
   {
     if (size == SMALL || duck)
       smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);