#include "resources.h"
#include "interactive_object.h"
#include "video/screen.h"
+#include "statistics.h"
// behavior definitions:
#define TILES_FOR_BUTTJUMP 3
Uint32 drawing_effect)
{
if(head != NULL)
- head->draw(context, pos, layer, drawing_effect);
+ head->draw(context, pos, layer-1, drawing_effect);
if(body != NULL)
- body->draw(context, pos, layer, drawing_effect);
+ body->draw(context, pos, layer-3, drawing_effect);
if(arms != NULL)
- arms->draw(context, pos, layer, drawing_effect);
+ arms->draw(context, pos, layer, drawing_effect);
if(feet != NULL)
- feet->draw(context, pos, layer, drawing_effect);
+ feet->draw(context, pos, layer-2, drawing_effect);
}
Player::Player()
last_ground_y = 0;
fall_mode = ON_GROUND;
jumping = false;
+ double_jumping = false;
can_jump = true;
+ can_double_jump = false;
butt_jump = false;
frame_main = 0;
// Press jump key
if(input.up == DOWN && can_jump && on_ground())
{
+ global_stats.add_points(JUMPS_STAT, 1);
+
if(duck) { // only jump a little bit when in duck mode {
physic.set_velocity_y(3);
} else {
--base.y;
jumping = true;
+ double_jumping = false;
can_jump = false;
+ can_double_jump = false;
if (size == SMALL)
SoundManager::get()->play_sound(IDToSound(SND_JUMP));
else
// Let go of jump key
else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
{
- jumping = false;
+ if (!double_jumping && !duck) {can_double_jump = true;}
+ jumping = false;
physic.set_velocity_y(0);
}
+
+ // Double jump
+ if (input.up == DOWN && can_double_jump)
+ {
+ can_double_jump = false;
+ jumping = true;
+ double_jumping = true;
+ physic.set_velocity_y(5.2);
+ }
+
+ // Hover
+ if (input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0)
+ {
+ physic.set_velocity_y(-1);
+ }
/* In case the player has pressed Down while in a certain range of air,
enable butt jump action */
// Draw blinking star overlay
if (invincible_timer.started() &&
- (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+ (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)
+ && !dying)
{
if (size == SMALL || duck)
smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);