This patch was send to the mailing list by Ryan (aka sik0fewl).
[supertux.git] / src / player.cpp
index 9525e70..0cf2438 100644 (file)
@@ -9,39 +9,46 @@
 // Copyright: See COPYING file that comes with this distribution
 //
 //
+#include <math.h>
 
 #include "gameloop.h"
 #include "globals.h"
 #include "player.h"
 #include "defines.h"
 #include "scene.h"
+#include "tile.h"
 #include "screen.h"
 
-texture_type tux_life;
-texture_type tux_right[3];
-texture_type tux_left[3];
-texture_type bigtux_right[3];
-texture_type bigtux_left[3];
-texture_type bigtux_right_jump;
-texture_type bigtux_left_jump;
-texture_type ducktux_right;
-texture_type ducktux_left;
-texture_type skidtux_right;
-texture_type skidtux_left;
-texture_type firetux_right[3];
-texture_type firetux_left[3];
-texture_type bigfiretux_right[3];
-texture_type bigfiretux_left[3];
-texture_type bigfiretux_right_jump;
-texture_type bigfiretux_left_jump;
-texture_type duckfiretux_right;
-texture_type duckfiretux_left;
-texture_type skidfiretux_right;
-texture_type skidfiretux_left;
-texture_type cape_right[2];
-texture_type cape_left[2];
-texture_type bigcape_right[2];
-texture_type bigcape_left[2];
+Surface* tux_life;
+std::vector<Surface*> tux_right;
+std::vector<Surface*> tux_left;
+Surface* smalltux_jump_left;
+Surface* smalltux_jump_right;
+Surface* smalltux_stand_left;
+Surface* smalltux_stand_right;
+
+Surface* bigtux_right[3];
+Surface* bigtux_left[3];
+Surface* bigtux_right_jump;
+Surface* bigtux_left_jump;
+Surface* ducktux_right;
+Surface* ducktux_left;
+Surface* skidtux_right;
+Surface* skidtux_left;
+Surface* firetux_right[3];
+Surface* firetux_left[3];
+Surface* bigfiretux_right[3];
+Surface* bigfiretux_left[3];
+Surface* bigfiretux_right_jump;
+Surface* bigfiretux_left_jump;
+Surface* duckfiretux_right;
+Surface* duckfiretux_left;
+Surface* skidfiretux_right;
+Surface* skidfiretux_left;
+Surface* cape_right[2];
+Surface* cape_left[2];
+Surface* bigcape_right[2];
+Surface* bigcape_left[2];
 
 void player_input_init(player_input_type* pplayer_input)
 {
@@ -62,11 +69,12 @@ Player::init()
   size = SMALL;
   got_coffee = false;
 
-  base.x = 0;
+  // FIXME: Make the start position configurable via the levelfile
+  base.x = 100;
   base.y = 240;
   base.xm = 0;
   base.ym = 0;
-  old_base = base;
+  previous_base = old_base = base;
   dir = RIGHT;
   duck = false;
 
@@ -79,7 +87,7 @@ Player::init()
   score = 0;
   distros = 0;
 
-  player_input_init(&input_);
+  player_input_init(&input);
 
   keymap.jump  = SDLK_UP;
   keymap.duck  = SDLK_DOWN;
@@ -87,12 +95,12 @@ Player::init()
   keymap.right = SDLK_RIGHT;
   keymap.fire  = SDLK_LCTRL;
 
-  timer_init(&invincible_timer,true);
-  timer_init(&skidding_timer,true);
-  timer_init(&safe_timer,true);
-  timer_init(&frame_timer,true);
-  physic_init(&hphysic);
-  physic_init(&vphysic);
+  invincible_timer.init(true);
+  skidding_timer.init(true);
+  safe_timer.init(true);
+  frame_timer.init(true);
+
+  physic.reset();
 }
 
 int
@@ -100,27 +108,27 @@ Player::key_event(SDLKey key, int state)
 {
   if(key == keymap.right)
     {
-      input_.right = state;
+      input.right = state;
       return true;
     }
   else if(key == keymap.left)
     {
-      input_.left = state;
+      input.left = state;
       return true;
     }
   else if(key == keymap.jump)
     {
-      input_.up = state;
+      input.up = state;
       return true;
     }
   else if(key == keymap.duck)
     {
-      input_.down = state;
+      input.down = state;
       return true;
     }
   else if(key == keymap.fire)
     {
-      input_.fire = state;
+      input.fire = state;
       return true;
     }
   else
@@ -130,162 +138,111 @@ Player::key_event(SDLKey key, int state)
 void
 Player::level_begin()
 {
-  base.x 0;
-  base.y = 240;
+  base.x  = 100;
+  base.y  = 240;
   base.xm = 0;
   base.ym = 0;
-  old_base = base;
+  previous_base = old_base = base;
+  duck = false;
 
-  player_input_init(&input_);
+  dying = DYING_NOT;
 
-  timer_init(&invincible_timer,true);
-  timer_init(&skidding_timer,true);
-  timer_init(&safe_timer,true);
-  timer_init(&frame_timer,true);
-  physic_init(&hphysic);
-  physic_init(&vphysic);
+  player_input_init(&input);
+
+  invincible_timer.init(true);
+  skidding_timer.init(true);
+  safe_timer.init(true);
+  frame_timer.init(true);
+
+  physic.reset();
 }
 
 void
-Player::action()
+Player::action(double frame_ratio)
 {
   bool jumped_in_solid = false;
 
   /* --- HANDLE TUX! --- */
 
-  input();
+  if(dying == DYING_NOT)
+    handle_input();
 
   /* Move tux: */
-
   previous_base = base;
 
-  base.x += base.xm * frame_ratio;
-  base.y += base.ym * frame_ratio;
-
-  collision_swept_object_map(&old_base,&base);
-
-  keep_in_bounds();
-
-  /* Land: */
-
-  if (!dying)
+  physic.apply(frame_ratio, base.x, base.y);
+  if(dying == DYING_NOT) {
+      collision_swept_object_map(&old_base, &base);
+      // special exception for cases where we're stuck under tiles after
+      // being ducked. In this case we drift out
+      if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y
+              && collision_object_map(&base)) {
+          base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1);
+          previous_base = old_base = base;
+      }
+      keep_in_bounds();
+  }
+
+  if (dying == DYING_NOT)
     {
+      /* Land: */
 
 
       if( !on_ground())
         {
+          physic.enable_gravity(true);
           if(under_solid())
             {
-              physic_set_state(&vphysic,PH_VT);
-              physic_set_start_vy(&vphysic,0);
+              // fall down
+              physic.set_velocity(physic.get_velocity_x(), 0);
               jumped_in_solid = true;
             }
-          else
-            {
-              if(!physic_is_set(&vphysic))
-                {
-                  physic_set_state(&vphysic,PH_VT);
-                  physic_set_start_vy(&vphysic,0);
-                }
-            }
-          base.ym = physic_get_velocity(&vphysic);
-
         }
       else
         {
-
           /* Land: */
-
-          if (base.ym > 0)
+          if (physic.get_velocity_y() < 0)
             {
               base.y = (int)(((int)base.y / 32) * 32);
-              base.ym = 0;
+              physic.set_velocity(physic.get_velocity_x(), 0);
             }
 
-          physic_init(&vphysic);
-
+          physic.enable_gravity(false);
           /* Reset score multiplier (for multi-hits): */
-
-          score_multiplier = 1;
+          player_status.score_multiplier = 1;
         }
 
-      if(jumped_in_solid == true)
+      if(jumped_in_solid)
         {
-
           if (isbrick(base.x, base.y) ||
               isfullbox(base.x, base.y))
             {
-              trygrabdistro(base.x, base.y - 32,BOUNCE);
-              trybumpbadguy(base.x, base.y - 64);
+              World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE);
+              World::current()->trybumpbadguy(base.x, base.y - 64);
 
-              if(size == BIG)
-                trybreakbrick(base.x, base.y);
+              World::current()->trybreakbrick(base.x, base.y, size == SMALL);
 
               bumpbrick(base.x, base.y);
-              tryemptybox(base.x, base.y, RIGHT);
+              World::current()->tryemptybox(base.x, base.y, RIGHT);
             }
 
           if (isbrick(base.x+ 31, base.y) ||
               isfullbox(base.x+ 31, base.y))
             {
-              trygrabdistro(base.x+ 31, base.y - 32,BOUNCE);
-              trybumpbadguy(base.x+ 31, base.y - 64);
+              World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE);
+              World::current()->trybumpbadguy(base.x+ 31, base.y - 64);
 
               if(size == BIG)
-                trybreakbrick(base.x+ 31, base.y);
+                World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL);
 
               bumpbrick(base.x+ 31, base.y);
-              tryemptybox(base.x+ 31, base.y, LEFT);
-            }
-
-
-          if(size == SMALL)
-            {
-              /* Get a distro from a brick? */
-
-              if (shape(base.x, base.y) == 'x' ||
-                  shape(base.x, base.y) == 'y')
-                {
-                  add_bouncy_distro((((int)base.x)
-                                     / 32) * 32,
-                                    ((int)base.y / 32) * 32);
-                  if (counting_distros == false)
-                    {
-                      counting_distros = true;
-                      distro_counter = 100;
-                    }
-
-                  if (distro_counter <= 0)
-                    level_change(&current_level,base.x,base.y - 1, 'a');
-
-                  play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-                  score = score + SCORE_DISTRO;
-                  distros++;
-                }
-              else if (shape(base.x+ 31, base.y) == 'x' ||
-                       shape(base.x+ 31, base.y) == 'y')
-                {
-                  add_bouncy_distro((((int)base.x + 31)
-                                     / 32) * 32,
-                                    ((int)base.y / 32) * 32);
-                  if (counting_distros == false)
-                    {
-                      counting_distros = true;
-                      distro_counter = 100;
-                    }
-
-                  if (distro_counter <= 0)
-                    level_change(&current_level,base.x+ 31, base.y, 'a');
-
-                  play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-                  score = score + SCORE_DISTRO;
-                  distros++;
-                }
+              World::current()->tryemptybox(base.x+ 31, base.y, LEFT);
             }
         }
 
       grabdistros();
-      if(jumped_in_solid == true)
+
+      if (jumped_in_solid)
         {
           ++base.y;
           ++old_base.y;
@@ -295,18 +252,13 @@ Player::action()
               jumping = false;
             }
         }
-
     }
 
-  timer_check(&safe_timer);
-
 
   /* ---- DONE HANDLING TUX! --- */
 
   /* Handle invincibility timer: */
-
-
-  if (get_current_music() == HERRING_MUSIC && !timer_check(&invincible_timer))
+  if (get_current_music() == HERRING_MUSIC && !invincible_timer.check())
     {
       /*
          no, we are no more invincible
@@ -314,8 +266,8 @@ Player::action()
          but are we in hurry ?
        */
 
-
-      if (timer_get_left(&time_left) < TIME_WARNING)
+      // FIXME: Move this to gamesession
+      if (GameSession::current()->time_left.get_left() < TIME_WARNING)
         {
           /* yes, we are in hurry
              stop the herring_song, prepare to play the correct
@@ -332,17 +284,17 @@ Player::action()
       play_current_music();
     }
 
-  /* Handle skidding: */
-
-  timer_check(&skidding_timer);
-
   /* End of level? */
-
-  if (base.x >= endpos && endpos != 0)
+  if (base.x >= World::current()->get_level()->endpos
+      && World::current()->get_level()->endpos != 0)
     {
-      next_level = 1;
+      player_status.next_level = 1;
     }
 
+  // check some timers
+  skidding_timer.check();
+  invincible_timer.check();
+  safe_timer.check();
 }
 
 bool
@@ -362,231 +314,147 @@ Player::under_solid()
 }
 
 void
-Player::handle_horizontal_input(int newdir)
+Player::handle_horizontal_input()
 {
-  if ((newdir ? (base.xm < -SKID_XM) : (base.xm > SKID_XM)) && !timer_started(&skidding_timer) &&
-      dir == !newdir && on_ground())
-    {
-      timer_start(&skidding_timer, SKID_TIME);
-
-      play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
-
-    }
-  dir = newdir;
-
-
-  if ((newdir ? (base.xm < 0) : (base.xm > 0)) && !isice(base.x, base.y + base.height) &&
-      !timer_started(&skidding_timer))
-    {
-      base.xm = 0;
-    }
-
-  if (!duck)
-    {
-      if (dir == newdir)
-        {
-          /* Facing the direction we're jumping?  Go full-speed: */
-
-          if (input_.fire == UP)
-            {
-              base.xm = base.xm + ( newdir ? WALK_SPEED : -WALK_SPEED) * frame_ratio;
-
-              if(newdir)
-                {
-                  if (base.xm > MAX_WALK_XM)
-                    base.xm = MAX_WALK_XM;
-                }
-              else
-                {
-                  if (base.xm < -MAX_WALK_XM)
-                    base.xm = -MAX_WALK_XM;
-                }
-            }
-          else if ( input_.fire == DOWN)
-            {
-              base.xm = base.xm + ( newdir ? RUN_SPEED : -RUN_SPEED) * frame_ratio;
-
-              if(newdir)
-                {
-                  if (base.xm > MAX_RUN_XM)
-                    base.xm = MAX_RUN_XM;
-                }
-              else
-                {
-                  if (base.xm < -MAX_RUN_XM)
-                    base.xm = -MAX_RUN_XM;
-                }
-            }
-          else
-            {
-              /* Not facing the direction we're jumping?
-                 Go half-speed: */
-
-              base.xm = base.xm + ( newdir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio;
-
-              if(newdir)
-                {
-                  if (base.xm > MAX_WALK_XM / 2)
-                    base.xm = MAX_WALK_XM / 2;
-                }
-              else
-                {
-                  if (base.xm < -MAX_WALK_XM / 2)
-                    base.xm = -MAX_WALK_XM / 2;
-                }
-            }
-        }
-
-    }
+  float vx = physic.get_velocity_x();
+  float vy = physic.get_velocity_y();
+  float ax = physic.get_acceleration_x();
+  float ay = physic.get_acceleration_y();
+
+  float dirsign = 0;
+  if(!duck && input.left == DOWN && input.right == UP) {
+      dir = LEFT;
+      dirsign = -1;
+  } else if(!duck && input.left == UP && input.right == DOWN) {
+      dir = RIGHT;
+      dirsign = 1;
+  }
+
+  if (input.fire == UP) {
+      ax = dirsign * WALK_ACCELERATION_X;
+      // limit speed
+      if(vx >= MAX_WALK_XM && dirsign > 0) {
+        vx = MAX_WALK_XM;
+        ax = 0;
+      } else if(vx <= -MAX_WALK_XM && dirsign < 0) {
+        vx = -MAX_WALK_XM;
+        ax = 0;
+      }
+  } else {
+      ax = dirsign * RUN_ACCELERATION_X;
+      // limit speed
+      if(vx >= MAX_RUN_XM && dirsign > 0) {
+        vx = MAX_RUN_XM;
+        ax = 0;
+      } else if(vx <= -MAX_RUN_XM && dirsign < 0) {
+        vx = -MAX_RUN_XM;
+        ax = 0;
+      }
+  }
+
+  // we can reach WALK_SPEED without any acceleration
+  if(dirsign != 0 && fabs(vx) < WALK_SPEED) {
+    vx = dirsign * WALK_SPEED;
+  }
+
+  // changing directions?
+  if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) {
+      if(fabs(vx)>SKID_XM && !skidding_timer.check()) {
+          skidding_timer.start(SKID_TIME);
+          play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
+          ax *= 2.5;
+      } else {
+          ax *= 2;
+      }
+  }
+
+  // we get slower when not pressing any keys
+  if(dirsign == 0) {
+      if(fabs(vx) < WALK_SPEED) {
+          vx = 0;
+          ax = 0;
+      } else if(vx < 0) {
+          ax = WALK_ACCELERATION_X * 1.5;
+      } else {
+          ax = WALK_ACCELERATION_X * -1.5;
+      }
+  }
+
+  // if we're on ice slow down acceleration or deceleration
+  if (isice(base.x, base.y + base.height))
+  {
+    /* the acceleration/deceleration rate on ice is inversely proportional to
+     * the current velocity.
+     */
+
+    // increasing 1 will increase acceleration/deceleration rate
+    // decreasing 1 will decrease acceleration/deceleration rate
+    //  must stay above zero, though
+    if (ax != 0) ax *= 1 / fabs(vx);
+  }
+
+  physic.set_velocity(vx, vy);
+  physic.set_acceleration(ax, ay);
 }
 
 void
 Player::handle_vertical_input()
 {
-  if(input_.up == DOWN)
+  if(input.up == DOWN)
     {
-      if (on_ground())
+      if (on_ground() && !duck)
         {
-          if(!physic_is_set(&vphysic))
-            {
-              physic_set_state(&vphysic,PH_VT);
-              physic_set_start_vy(&vphysic,5.5);
-              --base.y;
-              jumping = true;
-              if (size == SMALL)
-                play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
-              else
-                play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
-            }
+          // jump
+          physic.set_velocity(physic.get_velocity_x(), 5.5);
+          --base.y;
+          jumping = true;
+          if (size == SMALL)
+            play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+          else
+            play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
         }
     }
-  else if(input_.up == UP && jumping == true)
+  else if(input.up == UP && jumping)
     {
-      if (on_ground())
-        {
-          physic_init(&vphysic);
-          jumping = false;
-        }
-      else
-        {
-          jumping = false;
-          if(physic_is_set(&vphysic))
-            {
-              if(physic_get_velocity(&vphysic) < 0.)
-                {
-                  physic_set_state(&vphysic,PH_VT);
-                  physic_set_start_vy(&vphysic,0);
-                }
-            }
-          else
-            {
-              if(!physic_is_set(&vphysic))
-                {
-                  physic_set_state(&vphysic,PH_VT);
-                }
-            }
-        }
+      jumping = false;
+      if(physic.get_velocity_y() > 0) {
+        physic.set_velocity(physic.get_velocity_x(), 0);
+      }
     }
 }
 
 void
-Player::input()
+Player::handle_input()
 {
-  /* Handle key and joystick state: */
-
-  if(duck == false)
-    {
-      if (input_.right == DOWN && input_.left == UP)
-        {
-          handle_horizontal_input(RIGHT);
-        }
-      else if (input_.left == DOWN && input_.right == UP)
-        {
-          handle_horizontal_input(LEFT);
-        }
-      else
-        {
-          if(base.xm > 0)
-            {
-              base.xm = (int)(base.xm - frame_ratio);
-              if(base.xm < 0)
-                base.xm = 0;
-            }
-          else if(base.xm < 0)
-            {
-              base.xm = (int)(base.xm + frame_ratio);
-              if(base.xm > 0)
-                base.xm = 0;
-            }
-        }
-    }
+  /* Handle horizontal movement: */
+    handle_horizontal_input();
 
   /* Jump/jumping? */
 
-  if ( input_.up == DOWN || (input_.up == UP && jumping == true))
+  if ( input.up == DOWN || (input.up == UP && jumping))
     {
       handle_vertical_input();
     }
 
   /* Shoot! */
 
-  if (input_.fire == DOWN && input_.old_fire == UP && got_coffee)
+  if (input.fire == DOWN && input.old_fire == UP && got_coffee)
     {
-      add_bullet(base.x, base.y, base.xm, dir);
+      World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
     }
 
-
-  /* Duck! */
-
-  if (input_.down == DOWN)
-    {
-      if (size == BIG && duck != true)
-        {
-          duck = true;
-          base.height = 32;
-          base.y += 32;
-        }
-    }
-  else
+  /* tux animations: */
+  if(!frame_timer.check())
     {
-      if (size == BIG && duck == true)
-        {
-          /* Make sure we're not standing back up into a solid! */
-          base.height = 64;
-          base.y -= 32;
-
-          if (!collision_object_map(&base) /*issolid(base.x + 16, base.y - 16)*/)
-            {
-              duck = false;
-              base.height = 64;
-              old_base.y -= 32;
-              old_base.height = 64;
-            }
-          else
-            {
-              base.height = 32;
-              base.y += 32;
-            }
-        }
-      else
-        {
-          duck = false;
-        }
-    }
-
-  /* (Tux): */
-
-  if(!timer_check(&frame_timer))
-    {
-      timer_start(&frame_timer,25);
-      if (input_.right == UP && input_.left == UP)
+      frame_timer.start(25);
+      if (input.right == UP && input.left == UP)
         {
           frame_main = 1;
           frame_ = 1;
         }
       else
         {
-          if ((input_.fire == DOWN && (global_frame_counter % 2) == 0) ||
+          if ((input.fire == DOWN && (global_frame_counter % 2) == 0) ||
               (global_frame_counter % 4) == 0)
             frame_main = (frame_main + 1) % 4;
 
@@ -597,6 +465,22 @@ Player::input()
         }
     }
 
+  /* Duck! */
+  if (input.down == DOWN && size == BIG && !duck)
+    {
+      duck = true;
+      base.height = 32;                             
+      base.y += 32;
+      // changing base size confuses collision otherwise
+      old_base = previous_base = base;
+    }
+  else if(input.down == UP && size == BIG && duck)
+    {
+      duck = false;
+      base.y -= 32;
+      base.height = 64;
+      old_base = previous_base = base;
+    }
 }
 
 void
@@ -605,16 +489,16 @@ Player::grabdistros()
   /* Grab distros: */
   if (!dying)
     {
-      trygrabdistro(base.x, base.y, NO_BOUNCE);
-      trygrabdistro(base.x+ 31, base.y, NO_BOUNCE);
+      World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE);
+      World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE);
 
-      trygrabdistro(base.x, base.y + base.height, NO_BOUNCE);
-      trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE);
+      World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE);
+      World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE);
 
       if(size == BIG)
         {
-          trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE);
-          trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE);
+          World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE);
+          World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE);
         }
 
     }
@@ -633,22 +517,21 @@ Player::grabdistros()
 void
 Player::draw()
 {
-  if (!timer_started(&safe_timer) || (global_frame_counter % 2) == 0)
+  if (!safe_timer.started() || (global_frame_counter % 2) == 0)
     {
       if (size == SMALL)
         {
-          if (timer_started(&invincible_timer))
+          if (invincible_timer.started())
             {
               /* Draw cape: */
 
               if (dir == RIGHT)
                 {
-                  texture_draw(&cape_right[global_frame_counter % 2],
-                               base.x- scroll_x, base.y);
+                 cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y);
                 }
               else
                 {
-                  texture_draw(&cape_left[global_frame_counter % 2],
+                  cape_left[global_frame_counter % 2]->draw(
                                base.x- scroll_x, base.y);
                 }
             }
@@ -656,13 +539,31 @@ Player::draw()
 
           if (!got_coffee)
             {
-              if (dir == RIGHT)
+              if (physic.get_velocity_y() != 0)
                 {
-                  texture_draw(&tux_right[frame_], base.x- scroll_x, base.y);
+                  if (dir == RIGHT)
+                    smalltux_jump_right->draw( base.x - scroll_x, base.y - 10);
+                  else
+                    smalltux_jump_left->draw( base.x - scroll_x, base.y - 10);                   
                 }
               else
                 {
-                  texture_draw(&tux_left[frame_], base.x- scroll_x, base.y);
+                  if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
+                    {
+                      if (dir == RIGHT)
+                        smalltux_stand_right->draw( base.x - scroll_x, base.y - 9);
+                      else
+                        smalltux_stand_left->draw( base.x - scroll_x, base.y - 9);
+                    }
+                  else // moving
+                    {
+                      if (dir == RIGHT)
+                        tux_right[(global_frame_counter/2) % tux_right.size()]->draw( 
+                                     base.x - scroll_x, base.y - 9);
+                      else
+                        tux_left[(global_frame_counter/2) % tux_left.size()]->draw( 
+                                     base.x - scroll_x, base.y - 9);
+                    }
                 }
             }
           else
@@ -671,28 +572,32 @@ Player::draw()
 
               if (dir == RIGHT)
                 {
-                  texture_draw(&firetux_right[frame_], base.x- scroll_x, base.y);
+                  firetux_right[frame_]->draw( base.x- scroll_x, base.y);
                 }
               else
                 {
-                  texture_draw(&firetux_left[frame_], base.x- scroll_x, base.y);
+                  firetux_left[frame_]->draw( base.x- scroll_x, base.y);
                 }
             }
         }
       else
         {
-          if (timer_started(&invincible_timer))
+          if (invincible_timer.started())
             {
-              /* Draw cape: */
+              float capex = base.x + (base.width - bigcape_right[0]->w) / 2;
+              capex -= scroll_x;
+              float capey = base.y + (base.height - bigcape_right[0]->h) / 2;
+                
+              /* Draw cape (just not in ducked mode since that looks silly): */
               if (dir == RIGHT)
                 {
-                  texture_draw(&bigcape_right[global_frame_counter % 2],
-                               base.x- scroll_x - 8, base.y);
+                  bigcape_right[global_frame_counter % 2]->draw(
+                          capex, capey);
                 }
               else
                 {
-                  texture_draw(&bigcape_left[global_frame_counter % 2],
-                               base.x-scroll_x - 8, base.y);
+                  bigcape_left[global_frame_counter % 2]->draw(
+                          capex, capey);
                 }
             }
 
@@ -700,18 +605,18 @@ Player::draw()
             {
               if (!duck)
                 {
-                  if (!timer_started(&skidding_timer))
+                  if (!skidding_timer.started())
                     {
-                      if (!jumping || base.ym > 0)
+                      if (!jumping || physic.get_velocity_y() > 0)
                         {
                           if (dir == RIGHT)
                             {
-                              texture_draw(&bigtux_right[frame_],
+                              bigtux_right[frame_]->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                           else
                             {
-                              texture_draw(&bigtux_left[frame_],
+                              bigtux_left[frame_]->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                         }
@@ -719,12 +624,12 @@ Player::draw()
                         {
                           if (dir == RIGHT)
                             {
-                              texture_draw(&bigtux_right_jump,
+                              bigtux_right_jump->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                           else
                             {
-                              texture_draw(&bigtux_left_jump,
+                              bigtux_left_jump->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                         }
@@ -733,12 +638,12 @@ Player::draw()
                     {
                       if (dir == RIGHT)
                         {
-                          texture_draw(&skidtux_right,
+                          skidtux_right->draw(
                                        base.x- scroll_x - 8, base.y);
                         }
                       else
                         {
-                          texture_draw(&skidtux_left,
+                          skidtux_left->draw(
                                        base.x- scroll_x - 8, base.y);
                         }
                     }
@@ -747,32 +652,31 @@ Player::draw()
                 {
                   if (dir == RIGHT)
                     {
-                      texture_draw(&ducktux_right, base.x- scroll_x - 8, base.y - 16);
+                      ducktux_right->draw( base.x- scroll_x - 8, base.y - 16);
                     }
                   else
                     {
-                      texture_draw(&ducktux_left, base.x- scroll_x - 8, base.y - 16);
+                      ducktux_left->draw( base.x- scroll_x - 8, base.y - 16);
                     }
                 }
             }
           else
             {
               /* Tux has coffee! */
-
               if (!duck)
                 {
-                  if (!timer_started(&skidding_timer))
+                  if (!skidding_timer.started())
                     {
-                      if (!jumping || base.ym > 0)
+                      if (!jumping || physic.get_velocity_y() > 0)
                         {
                           if (dir == RIGHT)
                             {
-                              texture_draw(&bigfiretux_right[frame_],
+                              bigfiretux_right[frame_]->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                           else
                             {
-                              texture_draw(&bigfiretux_left[frame_],
+                              bigfiretux_left[frame_]->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                         }
@@ -780,12 +684,12 @@ Player::draw()
                         {
                           if (dir == RIGHT)
                             {
-                              texture_draw(&bigfiretux_right_jump,
+                              bigfiretux_right_jump->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                           else
                             {
-                              texture_draw(&bigfiretux_left_jump,
+                              bigfiretux_left_jump->draw(
                                            base.x- scroll_x - 8, base.y);
                             }
                         }
@@ -794,12 +698,12 @@ Player::draw()
                     {
                       if (dir == RIGHT)
                         {
-                          texture_draw(&skidfiretux_right,
+                          skidfiretux_right->draw(
                                        base.x- scroll_x - 8, base.y);
                         }
                       else
                         {
-                          texture_draw(&skidfiretux_left,
+                          skidfiretux_left->draw(
                                        base.x- scroll_x - 8, base.y);
                         }
                     }
@@ -808,16 +712,22 @@ Player::draw()
                 {
                   if (dir == RIGHT)
                     {
-                      texture_draw(&duckfiretux_right, base.x- scroll_x - 8, base.y - 16);
+                      duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16);
                     }
                   else
                     {
-                      texture_draw(&duckfiretux_left, base.x- scroll_x - 8, base.y - 16);
+                      duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16);
                     }
                 }
             }
         }
     }
+
+  if(dying)
+    gold_text->drawf("Penguins can fly !:",0,0,A_HMIDDLE,A_VMIDDLE,1);
+
+  if (debug_mode)
+    fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150);
 }
 
 void
@@ -832,82 +742,52 @@ Player::collision(void* p_c_object, int c_object)
       /* Hurt the player if he just touched it: */
 
       if (!pbad_c->dying && !dying &&
-          !timer_started(&safe_timer) &&
+          !safe_timer.started() &&
           pbad_c->mode != HELD)
         {
-          if (pbad_c->mode == FLAT  && input_.fire != DOWN)
-            {
-              /* Kick: */
-
-              pbad_c->mode = KICK;
-              play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
-              if (base.x < pbad_c->base.x + (pbad_c->base.width/2))
-                {
-                  pbad_c->dir = RIGHT;
-                  pbad_c->base.x = pbad_c->base.x + 16;
-                }
-              else
-                {
-                  pbad_c->dir = LEFT;
-                  pbad_c->base.x = pbad_c->base.x - 32;
-                }
-
-              timer_start(&pbad_c->timer,5000);
-            }
-          else if (pbad_c->mode == FLAT && input_.fire == DOWN)
+          if (pbad_c->mode == FLAT && input.fire == DOWN)
             {
               pbad_c->mode = HELD;
               pbad_c->base.y-=8;
             }
           else if (pbad_c->mode == KICK)
             {
-              if (base.y < pbad_c->base.y - 16 &&
-                  timer_started(&pbad_c->timer))
+              if (base.y < pbad_c->base.y - 16)
                 {
                   /* Step on (stop being kicked) */
 
                   pbad_c->mode = FLAT;
                   play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
-                  timer_start(&pbad_c->timer, 10000);
                 }
               else
                 {
                   /* Hurt if you get hit by kicked laptop: */
-
-                  if (timer_started(&pbad_c->timer))
+                  if (!invincible_timer.started())
                     {
-                      if (!timer_started(&invincible_timer))
-                        {
-                          kill(SHRINK);
-                        }
-                      else
-                        {
-                          pbad_c->dying = DYING_FALLING;
-                          play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-                          add_score(pbad_c->base.x - scroll_x,
-                                    pbad_c->base.y,
-                                    25 * score_multiplier);
-                        }
+                      kill(SHRINK);
+                    }
+                  else
+                    {
+                      pbad_c->dying = DYING_FALLING;
+                      play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+                      World::current()->add_score(pbad_c->base.x - scroll_x,
+                                                  pbad_c->base.y,
+                                                  25 * player_status.score_multiplier);
                     }
                 }
             }
           else
             {
-              if (!timer_started(&invincible_timer ))
+              if (!invincible_timer.started())
                 {
                   kill(SHRINK);
                 }
               else
                 {
-                  pbad_c->dying = DYING_FALLING;
-                  play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-                  add_score(pbad_c->base.x - scroll_x,
-                            pbad_c->base.y,
-                            25 * score_multiplier);
+                  pbad_c->kill_me();
                 }
             }
-          score_multiplier++;
+          player_status.score_multiplier++;
         }
       break;
     default:
@@ -921,14 +801,9 @@ Player::collision(void* p_c_object, int c_object)
 void
 Player::kill(int mode)
 {
-  base.ym = -5;
-
   play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
 
-  if (dir == RIGHT)
-    base.xm = -8;
-  else if (dir == LEFT)
-    base.xm = 8;
+  physic.set_velocity(0, physic.get_velocity_y());
 
   if (mode == SHRINK && size == BIG)
     {
@@ -937,11 +812,15 @@ Player::kill(int mode)
 
       size = SMALL;
       base.height = 32;
+      duck = false;
 
-      timer_start(&safe_timer,TUX_SAFE_TIME);
+      safe_timer.start(TUX_SAFE_TIME);
     }
   else
     {
+      physic.enable_gravity(true);
+      physic.set_acceleration(0, 0);
+      physic.set_velocity(0, 7);
       dying = DYING_SQUISHED;
     }
 }
@@ -949,16 +828,19 @@ Player::kill(int mode)
 void
 Player::is_dying()
 {
-  base.ym = base.ym + gravity;
-
   /* He died :^( */
 
   --lives;
   remove_powerups();
   dying = DYING_NOT;
-  
-  level_begin();
+}
 
+bool Player::is_dead()
+{
+  if(base.y > screen->h)
+    return true;
+  else
+    return false;
 }
 
 /* Remove Tux's power ups */
@@ -973,41 +855,57 @@ Player::remove_powerups()
 void
 Player::keep_in_bounds()
 {
-  /* Keep tux in bounds: */
-  if (base.x< 0)
-    base.x= 0;
-  else if(base.x< scroll_x)
-    base.x= scroll_x;
-  else if (base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true)
-    {
-      scroll_x = base.x- 160;
-      /*base.x+= 160;*/
-
-      if(scroll_x < 0)
-        scroll_x = 0;
-
-    }
-  else if (base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w))
-    {
-      /* Scroll the screen in past center: */
+  Level* plevel = World::current()->get_level();
 
-      scroll_x = base.x- screen->w / 2;
-      /*base.x= 320 + scroll_x;*/
-
-      if (scroll_x > ((current_level.width * 32) - screen->w))
-        scroll_x = ((current_level.width * 32) - screen->w);
+  /* Keep tux in bounds: */
+  if (base.x < 0)
+    { // Lock Tux to the size of the level, so that he doesn't fall of
+      // on the left side
+      base.x = 0;
     }
-  else if (base.x> 608 + scroll_x)
-    {
-      /* ... unless there's no more to scroll! */
-
-      /*base.x= 608 + scroll_x;*/
+  else if (base.x < scroll_x)
+    { 
+      base.x = scroll_x;
     }
 
   /* Keep in-bounds, vertically: */
-
   if (base.y > screen->h)
     {
       kill(KILL);
     }
+
+  int scroll_threshold = screen->w/2 - 80;
+  if (debug_mode)
+    {
+      scroll_x += screen->w/2;
+      // Backscrolling for debug mode
+      if (scroll_x < base.x - 80)
+        scroll_x = base.x - 80;
+      else if (scroll_x > base.x + 80)
+        scroll_x = base.x + 80;
+      scroll_x -= screen->w/2;
+
+      if(scroll_x < 0)
+        scroll_x = 0;
+    }
+  else
+    {
+      if (base.x > scroll_threshold + scroll_x
+          && scroll_x < ((World::current()->get_level()->width * 32) - screen->w))
+        {
+          // FIXME: Scrolling needs to be handled by a seperate View
+          // class, doing it as a player huck is ugly
+          
+          // Scroll the screen in past center:
+          scroll_x = base.x - scroll_threshold;
+          
+          // Lock the scrolling to the levelsize, so that we don't
+          // scroll over the right border
+          if (scroll_x > 32 * plevel->width - screen->w)
+            scroll_x = 32 * plevel->width - screen->w;
+        }
+    }
 }
+
+// EOF //
+