// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <math.h>
+#include <iostream>
+#include <cassert>
#include "gameloop.h"
#include "globals.h"
#include "player.h"
PlayerSprite smalltux;
PlayerSprite largetux;
+PlayerSprite icetux;
PlayerSprite firetux;
PlayerKeymap keymap;
pplayer_input->old_up = UP;
}
+Player::Player(DisplayManager& display_manager)
+{
+ display_manager.add_drawable(this, LAYER_OBJECTS);
+ init();
+}
+
+Player::~Player()
+{
+}
+
void
Player::init()
{
base.height = 32;
size = SMALL;
- got_coffee = false;
+ got_power = NONE_POWER;
base.x = plevel->start_pos_x;
base.y = plevel->start_pos_y;
dying = DYING_NOT;
jumping = false;
can_jump = true;
+ butt_jump = false;
frame_main = 0;
frame_ = 0;
}
void
-Player::action(double frame_ratio)
+Player::action(float elapsed_time)
{
bool jumped_in_solid = false;
if(dying == DYING_NOT)
handle_input();
- physic.apply(frame_ratio, base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if(dying == DYING_NOT)
{
collision_swept_object_map(&old_base, &base);
+ if (!invincible_timer.started()
+ && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+ || isspike(base.x, base.y + base.height)
+ || isspike(base.x + base.width, base.y + base.height)))
+ {
+ kill(SHRINK);
+ }
+
// Don't accelerate Tux if he is running against a wall
if (target.x != base.x)
{
if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y
&& collision_object_map(base))
{
- base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1);
+ base.x += elapsed_time * WALK_SPEED * (dir ? 1: -1);
previous_base = old_base = base;
}
physic.enable_gravity(false);
/* Reset score multiplier (for multi-hits): */
- player_status.score_multiplier = 1;
+ if (!invincible_timer.started())
+ player_status.score_multiplier = 1;
}
if(jumped_in_solid)
Player::handle_vertical_input()
{
// Press jump key
- if(input.up == DOWN && can_jump)
+ if(input.up == DOWN && can_jump && on_ground())
{
- if (on_ground())
- {
- // jump higher if we are running
- if (fabs(physic.get_velocity_x()) > MAX_WALK_XM)
- physic.set_velocity_y(5.8);
- else
- physic.set_velocity_y(5.2);
+ if(duck) { // only jump a little bit when in duck mode {
+ physic.set_velocity_y(3);
+ } else {
+ // jump higher if we are running
+ if (fabs(physic.get_velocity_x()) > MAX_WALK_XM)
+ physic.set_velocity_y(5.8);
+ else
+ physic.set_velocity_y(5.2);
+ }
- --base.y;
- jumping = true;
- can_jump = false;
- if (size == SMALL)
- play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
- else
- play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
- }
+ --base.y;
+ jumping = true;
+ can_jump = false;
+ butt_jump = true; // player started jumping, enable butt jump
+ if (size == SMALL)
+ play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+ else
+ play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
}
// Let go of jump key
- else if(input.up == UP && jumping)
+ else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
{
jumping = false;
- if(physic.get_velocity_y() > 0) {
- physic.set_velocity_y(0);
- }
+ physic.set_velocity_y(0);
+ butt_jump = false; // jump was not full, disable butt jump
+ }
+
+ /* Do butt jump, in case the player has done the combination
+ (full jump and hold DOWN) */
+ if (input.down == UP && physic.get_velocity_y() == World::current()->get_level()->gravity && butt_jump)
+ butt_jump = false; // in case DOWN is not hold after the full jump, disable it
+
+ if (input.down == DOWN && butt_jump && on_ground() && size == BIG)
+ {
+ if(World::current()->trybreakbrick(base.x, base.y + base.height, false)
+ || World::current()->trybreakbrick(
+ base.x + base.width, base.y + base.height, false)) {
+ // make tux jumping a little bit again after breaking the bricks
+ physic.set_velocity_y(2);
}
+// butt_jump = false;
+ }
if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) ||
issolid(base.x + 1, base.y + base.height + 64) ||
can_jump = true;
}
+ if(on_ground()) /* Make sure jumping is off. */
+ jumping = false;
+
input.old_up = input.up;
}
if (on_ground() && input.up == UP)
can_jump = true;
- if (input.up == DOWN || (input.up == UP && jumping))
- {
- handle_vertical_input();
- }
+ handle_vertical_input();
/* Shoot! */
-
- if (input.fire == DOWN && input.old_fire == UP && got_coffee)
+ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER)
{
- World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
+ holding_something = true;
+ World::current()->add_bullet(base.x, base.y + (base.height/2), physic.get_velocity_x(), dir);
input.old_fire = DOWN;
}
// changing base size confuses collision otherwise
old_base = previous_base = base;
}
- else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground())
+ else if(input.down == UP && size == BIG && duck)
{
- duck = false;
+ // try if we can really unduck
base.y -= 32;
base.height = 64;
- // changing base size confuses collision otherwise
- old_base = previous_base = base;
+ // when unducking in air we need some space to do so
+ if(on_ground() || !collision_object_map(base)) {
+ duck = false;
+ // changing base size confuses collision otherwise
+ old_base = previous_base = base;
+ } else {
+ // undo the ducking changes
+ base.y += 32;
+ base.height = 32;
+ }
}
}
}
void
-Player::draw()
+Player::draw(ViewPort& viewport, int )
{
+ float scroll_x = viewport.get_translation().x;
+ float scroll_y = viewport.get_translation().y;
+
if (!safe_timer.started() || (global_frame_counter % 2) == 0)
{
if (dying == DYING_SQUISHED)
{
- smalltux_gameover->draw(base.x - scroll_x, base.y);
+ smalltux_gameover->draw(base.x, base.y);
}
else
{
if (size == SMALL)
sprite = &smalltux;
- else if (got_coffee)
+ else if (got_power == FIRE_POWER)
sprite = &firetux;
+ else if (got_power == ICE_POWER)
+ sprite = &icetux;
else
sprite = &largetux;
if (duck && size != SMALL)
{
if (dir == RIGHT)
- sprite->duck_right->draw(base.x - scroll_x, base.y);
+ sprite->duck_right->draw(base.x, base.y);
else
- sprite->duck_left->draw(base.x - scroll_x, base.y);
+ sprite->duck_left->draw(base.x, base.y);
}
else if (skidding_timer.started())
{
if (dir == RIGHT)
- sprite->skid_right->draw(base.x - scroll_x, base.y);
+ sprite->skid_right->draw(base.x, base.y);
else
- sprite->skid_left->draw(base.x - scroll_x, base.y);
+ sprite->skid_left->draw(base.x, base.y);
}
else if (kick_timer.started())
{
if (dir == RIGHT)
- sprite->kick_right->draw(base.x - scroll_x, base.y);
+ sprite->kick_right->draw(base.x, base.y);
else
- sprite->kick_left->draw(base.x - scroll_x, base.y);
+ sprite->kick_left->draw(base.x, base.y);
}
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
- sprite->jump_right->draw(base.x - scroll_x, base.y);
+ sprite->jump_right->draw(base.x, base.y);
else
- sprite->jump_left->draw(base.x - scroll_x, base.y);
+ sprite->jump_left->draw(base.x, base.y);
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- sprite->stand_right->draw( base.x - scroll_x, base.y);
+ sprite->stand_right->draw( base.x, base.y);
else
- sprite->stand_left->draw( base.x - scroll_x, base.y);
+ sprite->stand_left->draw( base.x, base.y);
}
else // moving
{
if (dir == RIGHT)
- sprite->walk_right->draw(base.x - scroll_x, base.y);
+ sprite->walk_right->draw(base.x, base.y);
else
- sprite->walk_left->draw(base.x - scroll_x, base.y);
+ sprite->walk_left->draw(base.x, base.y);
}
}
if (holding_something && physic.get_velocity_y() == 0)
{
if (dir == RIGHT)
- sprite->grab_right->draw(base.x - scroll_x, base.y);
+ sprite->grab_right->draw(base.x, base.y);
else
- sprite->grab_left->draw(base.x - scroll_x, base.y);
+ sprite->grab_left->draw(base.x, base.y);
}
// Draw blinking star overlay
(invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
{
if (size == SMALL || duck)
- smalltux_star->draw(base.x - scroll_x, base.y);
+ smalltux_star->draw(base.x, base.y);
else
- largetux_star->draw(base.x - scroll_x, base.y);
+ largetux_star->draw(base.x, base.y);
}
}
}
if (debug_mode)
- fillrect(base.x - scroll_x, base.y,
+ fillrect(base.x - scroll_x, base.y - scroll_y,
base.width, base.height, 75,75,75, 150);
}
void
+Player::collision(const MovingObject& other, int collision_type)
+{
+ (void) other;
+ (void) collision_type;
+ // will be implemented later
+}
+
+void
Player::collision(void* p_c_object, int c_object)
{
BadGuy* pbad_c = NULL;
+ Trampoline* ptramp_c = NULL;
switch (c_object)
{
kill(SHRINK);
}
else
- {
- pbad_c->dying = DYING_FALLING;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- World::current()->add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y,
- 25 * player_status.score_multiplier);
- }
+ pbad_c->kill_me(20);
}
+ else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB
+ || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH
+ || pbad_c->kind == BAD_SPIKY))
+ pbad_c->kill_me(20);
else
{
if (!invincible_timer.started())
player_status.score_multiplier++;
}
break;
+
+ case CO_TRAMPOLINE:
+ ptramp_c = (Trampoline*) p_c_object;
+
+ // Pick up trampoline
+ if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground())
+ {
+ holding_something = true;
+ ptramp_c->mode = Trampoline::M_HELD;
+ ptramp_c->base.y -= 8;
+ }
+ // Set down trampoline
+ else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN)
+ {
+ holding_something = false;
+ ptramp_c->mode = Trampoline::M_NORMAL;
+ ptramp_c->base.y += 8;
+ ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y());
+
+ //if (dir == RIGHT)
+ // ptramp_c->base.x = base.x + base.width+1;
+ //else /* LEFT */
+ // ptramp_c->base.x = base.x - base.width-1;
+ }
+/*
+ // Don't let tux walk through trampoline
+ else if (ptramp_c->mode != Trampoline::M_HELD && on_ground())
+ {
+ if (physic.get_velocity_x() > 0) // RIGHT
+ {
+ physic.set_velocity_x(0);
+ base.x = ptramp_c->base.x - base.width;
+ }
+ else if (physic.get_velocity_x() < 0) // LEFT
+ {
+ physic.set_velocity_x(0);
+ base.x = ptramp_c->base.x + ptramp_c->base.width;
+ }
+ }
+*/
+
+ break;
+
default:
break;
}
if (mode == SHRINK && size == BIG)
{
- if (got_coffee)
+ if (got_power != NONE_POWER)
{
- got_coffee = false;
+ got_power = NONE_POWER;
}
else
{
bool Player::is_dead()
{
- if(base.y > screen->h || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // last condition can happen in auto-scrolling
+ if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 ||
+ base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling
return true;
else
return false;
void
Player::remove_powerups()
{
- got_coffee = false;
+ got_power = NONE_POWER;
size = SMALL;
base.height = 32;
}
}
/* Keep in-bounds, vertically: */
- if (base.y > screen->h)
+ if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32)
{
kill(KILL);
}