converted player to new object system
[supertux.git] / src / player.cpp
index 25e1440..0ab9d26 100644 (file)
@@ -18,6 +18,8 @@
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <math.h>
+#include <iostream>
+#include <cassert>
 #include "gameloop.h"
 #include "globals.h"
 #include "player.h"
@@ -37,6 +39,7 @@ Sprite* largetux_star;
 
 PlayerSprite smalltux;
 PlayerSprite largetux;
+PlayerSprite icetux;
 PlayerSprite firetux;
 
 PlayerKeymap keymap;
@@ -61,6 +64,16 @@ void player_input_init(player_input_type* pplayer_input)
   pplayer_input->old_up = UP;
 }
 
+Player::Player(DisplayManager& display_manager)
+{
+  display_manager.add_drawable(this, LAYER_OBJECTS);
+  init();
+}
+
+Player::~Player()
+{
+}
+
 void
 Player::init()
 {
@@ -72,7 +85,7 @@ Player::init()
   base.height = 32;
 
   size = SMALL;
-  got_coffee = false;
+  got_power = NONE_POWER;
 
   base.x = plevel->start_pos_x;
   base.y = plevel->start_pos_y;
@@ -86,6 +99,7 @@ Player::init()
   dying   = DYING_NOT;
   jumping = false;
   can_jump = true;
+  butt_jump = false;
 
   frame_main = 0;
   frame_ = 0;
@@ -158,7 +172,7 @@ Player::level_begin()
 }
 
 void
-Player::action(double frame_ratio)
+Player::action(float elapsed_time)
 {
   bool jumped_in_solid = false;
 
@@ -172,7 +186,7 @@ Player::action(double frame_ratio)
   if(dying == DYING_NOT)
     handle_input();
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
 
   if(dying == DYING_NOT) 
     {
@@ -180,6 +194,14 @@ Player::action(double frame_ratio)
 
       collision_swept_object_map(&old_base, &base);
 
+      if (!invincible_timer.started()
+          && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+          ||  isspike(base.x, base.y + base.height)
+          ||  isspike(base.x + base.width, base.y + base.height)))
+      {
+         kill(SHRINK);
+      }
+
       // Don't accelerate Tux if he is running against a wall
       if (target.x != base.x)
         {
@@ -191,7 +213,7 @@ Player::action(double frame_ratio)
       if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y
          && collision_object_map(base))
         {
-          base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1);
+          base.x += elapsed_time * WALK_SPEED * (dir ? 1: -1);
           previous_base = old_base = base;
         }
 
@@ -217,7 +239,8 @@ Player::action(double frame_ratio)
 
           physic.enable_gravity(false);
           /* Reset score multiplier (for multi-hits): */
-          player_status.score_multiplier = 1;
+          if (!invincible_timer.started())
+            player_status.score_multiplier = 1;
         }
 
       if(jumped_in_solid)
@@ -377,33 +400,50 @@ void
 Player::handle_vertical_input()
 {
   // Press jump key
-  if(input.up == DOWN && can_jump)
+  if(input.up == DOWN && can_jump && on_ground())
     {
-      if (on_ground())
-        {
-          // jump higher if we are running
-          if (fabs(physic.get_velocity_x()) > MAX_WALK_XM)
-            physic.set_velocity_y(5.8);
-          else
-            physic.set_velocity_y(5.2);
+      if(duck) { // only jump a little bit when in duck mode {
+        physic.set_velocity_y(3);
+      } else {
+        // jump higher if we are running
+        if (fabs(physic.get_velocity_x()) > MAX_WALK_XM)
+          physic.set_velocity_y(5.8);
+        else
+          physic.set_velocity_y(5.2);
+      }
 
-          --base.y;
-          jumping = true;
-          can_jump = false;
-          if (size == SMALL)
-            play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
-          else
-            play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
-        }
+      --base.y;
+      jumping = true;
+      can_jump = false;
+      butt_jump = true;  // player started jumping, enable butt jump
+      if (size == SMALL)
+        play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+      else
+        play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
     }
   // Let go of jump key
-  else if(input.up == UP && jumping)
+  else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
     {
       jumping = false;
-      if(physic.get_velocity_y() > 0) {
-        physic.set_velocity_y(0);
-      }
+      physic.set_velocity_y(0);
+      butt_jump = false;  // jump was not full, disable butt jump
+    }
+
+   /* Do butt jump, in case the player has done the combination
+        (full jump and hold DOWN) */
+  if (input.down == UP && physic.get_velocity_y() == World::current()->get_level()->gravity && butt_jump)
+    butt_jump = false;  // in case DOWN is not hold after the full jump, disable it
+  
+  if (input.down == DOWN && butt_jump && on_ground() && size == BIG)
+  {
+    if(World::current()->trybreakbrick(base.x, base.y + base.height, false)
+      || World::current()->trybreakbrick(
+          base.x + base.width, base.y + base.height, false)) {
+        // make tux jumping a little bit again after breaking the bricks
+        physic.set_velocity_y(2);
     }
+//    butt_jump = false;
+  }
 
   if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) ||
         issolid(base.x + 1, base.y + base.height + 64) ||
@@ -416,6 +456,9 @@ Player::handle_vertical_input()
       can_jump = true;
     }
 
+  if(on_ground())   /* Make sure jumping is off. */
+    jumping = false;
+
   input.old_up = input.up;
 }
 
@@ -429,16 +472,13 @@ Player::handle_input()
 
   if (on_ground() && input.up == UP)
     can_jump = true;
-  if (input.up == DOWN || (input.up == UP && jumping))
-    {
-      handle_vertical_input();
-    }
+  handle_vertical_input();
 
   /* Shoot! */
-
-  if (input.fire == DOWN && input.old_fire == UP && got_coffee)
+  if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER)
     {
-      World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
+      holding_something = true;
+      World::current()->add_bullet(base.x, base.y + (base.height/2), physic.get_velocity_x(), dir);
       input.old_fire = DOWN;
     }
 
@@ -473,13 +513,21 @@ Player::handle_input()
       // changing base size confuses collision otherwise
       old_base = previous_base = base;
     }
-  else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground())
+  else if(input.down == UP && size == BIG && duck)
     {
-      duck = false;
+      // try if we can really unduck
       base.y -= 32;
       base.height = 64;
-      // changing base size confuses collision otherwise
-      old_base = previous_base = base;                        
+      // when unducking in air we need some space to do so
+      if(on_ground() || !collision_object_map(base)) {
+        duck = false;
+        // changing base size confuses collision otherwise
+        old_base = previous_base = base;                                
+      } else {
+        // undo the ducking changes
+        base.y += 32;
+        base.height = 32;
+      }   
     }
 }
 
@@ -528,13 +576,16 @@ Player::grabdistros()
 }
 
 void
-Player::draw()
+Player::draw(ViewPort& viewport, int )
 {
+  float scroll_x = viewport.get_translation().x;
+  float scroll_y = viewport.get_translation().y;
+
   if (!safe_timer.started() || (global_frame_counter % 2) == 0)
     {
       if (dying == DYING_SQUISHED)
         {
-          smalltux_gameover->draw(base.x - scroll_x, base.y);
+          smalltux_gameover->draw(base.x, base.y);
         }
       else
         {
@@ -542,54 +593,56 @@ Player::draw()
           
           if (size == SMALL)
             sprite = &smalltux;
-          else if (got_coffee)
+          else if (got_power == FIRE_POWER)
             sprite = &firetux;
+          else if (got_power == ICE_POWER)
+            sprite = &icetux;
           else
             sprite = &largetux;
           
           if (duck && size != SMALL)
             {
               if (dir == RIGHT)
-                sprite->duck_right->draw(base.x - scroll_x, base.y);
+                sprite->duck_right->draw(base.x, base.y);
               else 
-                sprite->duck_left->draw(base.x - scroll_x, base.y);
+                sprite->duck_left->draw(base.x, base.y);
             }
           else if (skidding_timer.started())
             {
               if (dir == RIGHT)
-                sprite->skid_right->draw(base.x - scroll_x, base.y);
+                sprite->skid_right->draw(base.x, base.y);
               else
-                sprite->skid_left->draw(base.x - scroll_x, base.y); 
+                sprite->skid_left->draw(base.x, base.y); 
             }
           else if (kick_timer.started())
             {
               if (dir == RIGHT)
-                sprite->kick_right->draw(base.x - scroll_x, base.y);
+                sprite->kick_right->draw(base.x, base.y);
               else
-                sprite->kick_left->draw(base.x - scroll_x, base.y); 
+                sprite->kick_left->draw(base.x, base.y); 
             }
           else if (physic.get_velocity_y() != 0)
             {
               if (dir == RIGHT)
-                sprite->jump_right->draw(base.x - scroll_x, base.y);
+                sprite->jump_right->draw(base.x, base.y);
               else
-                sprite->jump_left->draw(base.x - scroll_x, base.y);                   
+                sprite->jump_left->draw(base.x, base.y);                   
             }
           else
             {
               if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
                 {
                   if (dir == RIGHT)
-                    sprite->stand_right->draw( base.x - scroll_x, base.y);
+                    sprite->stand_right->draw( base.x, base.y);
                   else
-                    sprite->stand_left->draw( base.x - scroll_x, base.y);
+                    sprite->stand_left->draw( base.x, base.y);
                 }
               else // moving
                 {
                   if (dir == RIGHT)
-                    sprite->walk_right->draw(base.x - scroll_x, base.y);
+                    sprite->walk_right->draw(base.x, base.y);
                   else
-                    sprite->walk_left->draw(base.x - scroll_x, base.y);
+                    sprite->walk_left->draw(base.x, base.y);
                 }
             }
                       
@@ -597,9 +650,9 @@ Player::draw()
           if (holding_something && physic.get_velocity_y() == 0)
             {
               if (dir == RIGHT)
-                sprite->grab_right->draw(base.x - scroll_x, base.y);
+                sprite->grab_right->draw(base.x, base.y);
               else
-                sprite->grab_left->draw(base.x - scroll_x, base.y);
+                sprite->grab_left->draw(base.x, base.y);
             }
 
           // Draw blinking star overlay
@@ -607,22 +660,31 @@ Player::draw()
              (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
             {
               if (size == SMALL || duck)
-                smalltux_star->draw(base.x - scroll_x, base.y);
+                smalltux_star->draw(base.x, base.y);
               else
-                largetux_star->draw(base.x - scroll_x, base.y);
+                largetux_star->draw(base.x, base.y);
             }
         }
     }     
   
   if (debug_mode)
-    fillrect(base.x - scroll_x, base.y, 
+    fillrect(base.x - scroll_x, base.y - scroll_y
              base.width, base.height, 75,75,75, 150);
 }
 
 void
+Player::collision(const MovingObject& other, int collision_type)
+{
+  (void) other;
+  (void) collision_type;
+  // will be implemented later
+}
+
+void
 Player::collision(void* p_c_object, int c_object)
 {
   BadGuy* pbad_c = NULL;
+  Trampoline* ptramp_c = NULL;
 
   switch (c_object)
     {
@@ -653,14 +715,12 @@ Player::collision(void* p_c_object, int c_object)
                   kill(SHRINK);
                 }
               else
-                {
-                   pbad_c->dying = DYING_FALLING;
-                   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-                   World::current()->add_score(pbad_c->base.x - scroll_x,
-                                               pbad_c->base.y,
-                                               25 * player_status.score_multiplier);
-                }
+                pbad_c->kill_me(20);
             }
+          else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB
+              || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH
+              || pbad_c->kind == BAD_SPIKY))
+                pbad_c->kill_me(20);
           else
             {
               if (!invincible_timer.started())
@@ -675,6 +735,49 @@ Player::collision(void* p_c_object, int c_object)
           player_status.score_multiplier++;
         }
       break;
+
+    case CO_TRAMPOLINE:
+      ptramp_c = (Trampoline*) p_c_object;
+      
+      // Pick up trampoline
+      if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground())
+      {
+        holding_something = true;
+        ptramp_c->mode = Trampoline::M_HELD;
+        ptramp_c->base.y -= 8;
+      }
+      // Set down trampoline
+      else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN)
+      {
+        holding_something = false;
+        ptramp_c->mode = Trampoline::M_NORMAL;
+        ptramp_c->base.y += 8;
+        ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y());
+
+        //if (dir == RIGHT)
+        //  ptramp_c->base.x = base.x + base.width+1;
+        //else /* LEFT */
+        //  ptramp_c->base.x = base.x - base.width-1;
+      }
+/*
+      // Don't let tux walk through trampoline
+      else if (ptramp_c->mode != Trampoline::M_HELD && on_ground())
+      {
+        if (physic.get_velocity_x() > 0) // RIGHT
+        {
+          physic.set_velocity_x(0);
+          base.x = ptramp_c->base.x - base.width;
+        }
+        else if (physic.get_velocity_x() < 0) // LEFT
+        {
+          physic.set_velocity_x(0);
+          base.x = ptramp_c->base.x + ptramp_c->base.width;
+        }
+      }
+*/
+
+      break;
+
     default:
       break;
     }
@@ -692,9 +795,9 @@ Player::kill(HurtMode mode)
 
   if (mode == SHRINK && size == BIG)
     {
-      if (got_coffee)
+      if (got_power != NONE_POWER)
         {
-          got_coffee = false;
+          got_power = NONE_POWER;
         }
       else
         {
@@ -709,6 +812,8 @@ Player::kill(HurtMode mode)
       physic.enable_gravity(true);
       physic.set_acceleration(0, 0);
       physic.set_velocity(0, 7);
+      if(dying != DYING_SQUISHED)
+      --player_status.lives;
       dying = DYING_SQUISHED;
     }
 }
@@ -722,7 +827,8 @@ Player::is_dying()
 
 bool Player::is_dead()
 {
-  if(base.y > screen->h || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL)  // last condition can happen in auto-scrolling
+  if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 ||
+      base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL)  // can happen in auto-scrolling
     return true;
   else
     return false;
@@ -732,7 +838,7 @@ bool Player::is_dead()
 void
 Player::remove_powerups()
 {
-  got_coffee = false;
+  got_power = NONE_POWER;
   size = SMALL;
   base.height = 32;
 }
@@ -748,7 +854,7 @@ Player::check_bounds(bool back_scrolling, bool hor_autoscroll)
     }
 
   /* Keep in-bounds, vertically: */
-  if (base.y > screen->h)
+  if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32)
     {
       kill(KILL);
     }