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moved savelevel() code to level.h/c where it belongs to. :)
[supertux.git]
/
src
/
player.c
diff --git
a/src/player.c
b/src/player.c
index
e2f45f5
..
bacbe30
100644
(file)
--- a/
src/player.c
+++ b/
src/player.c
@@
-711,7
+711,6
@@
void player_handle_vertical_input(player_type *pplayer)
void player_draw(player_type* pplayer)
{
-
if (!timer_started(&pplayer->safe_timer) || (frame % 2) == 0)
{
if (pplayer->size == SMALL)
@@
-918,7
+917,6
@@
void player_handle_vertical_input(player_type *pplayer)
}
}
}
-
}
void player_collision(player_type* pplayer, void* p_c_object, int c_object)