timer_init(&pplayer->invincible_timer,YES);
timer_init(&pplayer->skidding_timer,YES);
timer_init(&pplayer->safe_timer,YES);
+ timer_init(&pplayer->frame_timer,YES);
physic_init(&pplayer->hphysic);
physic_init(&pplayer->vphysic);
}
timer_init(&pplayer->invincible_timer,YES);
timer_init(&pplayer->skidding_timer,YES);
timer_init(&pplayer->safe_timer,YES);
+ timer_init(&pplayer->frame_timer,YES);
+ physic_init(&pplayer->hphysic);
+ physic_init(&pplayer->vphysic);
}
void player_action(player_type* pplayer)
{
physic_set_state(&pplayer->vphysic,PH_VT);
physic_set_start_vy(&pplayer->vphysic,0.);
- DEBUG_MSG("Ich bin jetzt ordentlich am Punkten");
}
pplayer->base.ym = physic_get_velocity(&pplayer->vphysic);
}
else
{
- /* Land: */
+ /* Land: */
if (pplayer->base.ym > 0)
{
pplayer->base.y = (int)(((int)(pplayer->base.y +1) / 32) * 32);
- printf("%f",pplayer->base.y);
pplayer->base.ym = 0;
}
physic_init(&pplayer->vphysic);
}
- while(issolid( pplayer->base.x + 16, pplayer->base.y + pplayer->base.height) && !issolid( pplayer->base.x + 16, pplayer->base.y))
+ while(issolid( pplayer->base.x + 16, pplayer->base.y + pplayer->base.height) && !issolid( pplayer->base.x + 16, pplayer->base.y + 1))
{
--pplayer->base.y;
}
--pplayer->base.x;
}
- if(pplayer->base.ym <= 0)
+ if(pplayer->base.ym < 0)
{
if (isbrick(pplayer->base.x, pplayer->base.y) ||
isfullbox(pplayer->base.x, pplayer->base.y))
{
- DEBUG_MSG("My sear");
trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
add_bouncy_distro((((int)pplayer->base.x)
/ 32) * 32,
((int)pplayer->base.y / 32) * 32);
- DEBUG_MSG("should work");
if (counting_distros == NO)
{
counting_distros = YES;
add_bouncy_distro((((int)pplayer->base.x + 31)
/ 32) * 32,
((int)pplayer->base.y / 32) * 32);
- DEBUG_MSG("+31?");
if (counting_distros == NO)
{
counting_distros = YES;
distros++;
}
}
- }
+ }
- player_grabdistros(pplayer);
+ player_grabdistros(pplayer);
- /* FIXME: this code is COMPLETLY broken!!! */
- /* if (issolid(pplayer->base.x, pplayer->base.y + 31) &&
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y + 31))
+ /* FIXME: this code is COMPLETLY broken!!! */
+ /* if (issolid(pplayer->base.x, pplayer->base.y + 31) &&
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y + 31))
+ {
+ while (issolid(pplayer->base.x, pplayer->base.y + 31))
{
- while (issolid(pplayer->base.x, pplayer->base.y + 31))
- {
- if (pplayer->base.xm < 0)
- pplayer->base.x++;
- else if (pplayer->base.xm > 0)
- pplayer->base.x--;
- }
-
- pplayer->base.xm = 0;
- }*/
-
- /*if (issolid(pplayer->base.x, pplayer->base.y) &&
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y))
- {
- while (issolid(pplayer->base.x, (pplayer->base.y)))
- {
- if (pplayer->base.xm < 0)
- pplayer->base.x++;
- else if (pplayer->base.xm > 0)
- pplayer->base.x--;
- }
+ if (pplayer->base.xm < 0)
+ pplayer->base.x++;
+ else if (pplayer->base.xm > 0)
+ pplayer->base.x--;
+ }
- pplayer->base.xm = 0;
- }*/
+ pplayer->base.xm = 0;
+ }*/
- /*if (issolid(pplayer->base.x, pplayer->base.y + 31))
+ /*if (issolid(pplayer->base.x, pplayer->base.y) &&
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y))
+ {
+ while (issolid(pplayer->base.x, (pplayer->base.y)))
{
- /* Set down properly: * /
+ if (pplayer->base.xm < 0)
+ pplayer->base.x++;
+ else if (pplayer->base.xm > 0)
+ pplayer->base.x--;
+ }
+
+ pplayer->base.xm = 0;
+ }*/
+
+ /*if (issolid(pplayer->base.x, pplayer->base.y + 31))
+ {
+ /* Set down properly: * /
- int debug_int = 0;
- while (issolid(pplayer->base.x, pplayer->base.y + 31))
+ int debug_int = 0;
+ while (issolid(pplayer->base.x, pplayer->base.y + 31))
+ {
+ ++debug_int;
+ if(debug_int > 32)
{
- ++debug_int;
- if(debug_int > 32)
- {
- DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
- /*the circumstances are:
- issolid() is true and base.ym == 0
- use of floating point varibles for base stuff* /
- break;
- }
- if (pplayer->base.ym < 0)
- pplayer->base.y++;
- else if (pplayer->base.ym > 0)
- pplayer->base.y--;
+ DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
+ /*the circumstances are:
+ issolid() is true and base.ym == 0
+ use of floating point varibles for base stuff* /
+ break;
}
+ if (pplayer->base.ym < 0)
+ pplayer->base.y++;
+ else if (pplayer->base.ym > 0)
+ pplayer->base.y--;
+ }
- /* Reset score multiplier (for multi-hits): */
+ /* Reset score multiplier (for multi-hits): */
- if (pplayer->base.ym > 0)
- score_multiplier = 1;
+ if (pplayer->base.ym > 2)
+ score_multiplier = 1;
- /* Stop jumping! * /
+ /* Stop jumping! * /
+ pplayer->base.ym = 0;
+ pplayer->jumping = NO;
+ pplayer->input.up = UP;
+ }
+ /* FIXME: this code is COMPLETLY broken!!! */
+ /*if (issolid(pplayer->base.x, pplayer->base.y) ||
+ (pplayer->size == BIG && !pplayer->duck &&
+ (issolid(pplayer->base.x, pplayer->base.y - 32))))
+ {*/
+ /*if (!issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y) &&
+ (pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32)))* /
+
+ if (((!issolid(pplayer->base.x, pplayer->base.y- pplayer->base.ym * frame_ratio) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x, pplayer->base.y+31))))
+ ||((!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)))))
+ /*(pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /
+ {
+ pplayer->base.y = pplayer->base.y- pplayer->base.ym * frame_ratio;
pplayer->base.ym = 0;
- pplayer->jumping = NO;
- pplayer->input.up = UP;
- }
- /* FIXME: this code is COMPLETLY broken!!! */
- /*if (issolid(pplayer->base.x, pplayer->base.y) ||
- (pplayer->size == BIG && !pplayer->duck &&
- (issolid(pplayer->base.x, pplayer->base.y - 32))))
- {*/
- /*if (!issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y) &&
- (pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32)))* /
+ }
+
+ if (((issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)) && (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y))
+ /*(pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /) ||
+ (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y+pplayer->base.height) && (issolid(pplayer->base.x, pplayer->base.y+pplayer->base.height) || issolid(pplayer->base.x +32, pplayer->base.y+pplayer->base.height))))
+ {
+ pplayer->base.x = pplayer->base.x- pplayer->base.xm * frame_ratio;
+ pplayer->base.xm = 0;
+ }
- if (((!issolid(pplayer->base.x, pplayer->base.y- pplayer->base.ym * frame_ratio) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x, pplayer->base.y+31))))
- ||((!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)))))
- /*(pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /
+ if (pplayer->base.ym <= 0)
{
- pplayer->base.y = pplayer->base.y- pplayer->base.ym * frame_ratio;
- pplayer->base.ym = 0;
+ if (isbrick(pplayer->base.x, pplayer->base.y) ||
+ isfullbox(pplayer->base.x, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+ bumpbrick(pplayer->base.x, pplayer->base.y);
+ tryemptybox(pplayer->base.x, pplayer->base.y);
+ }
+
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+ tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
+ }
+ /* Get a distro from a brick? * /
+
+ if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
+ shape(pplayer->base.x, pplayer->base.y) == 'y')
+ {
+ add_bouncy_distro(((pplayer->base.x+ 1)
+ / 32) * 32,
+ (int)(pplayer->base.y / 32) * 32);
+
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
}
- if (((issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)) && (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y))
- /*(pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /) ||
- (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y+pplayer->base.height) && (issolid(pplayer->base.x, pplayer->base.y+pplayer->base.height) || issolid(pplayer->base.x +32, pplayer->base.y+pplayer->base.height))))
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->base.x,pplayer->base.y, 'a');
+
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+ else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
+ shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
+ {
+ add_bouncy_distro(((pplayer->base.x+ 1 + 31)
+ / 32) * 32,
+ (int)(pplayer->base.y / 32) * 32);
+
+ if (counting_distros == NO)
{
- pplayer->base.x = pplayer->base.x- pplayer->base.xm * frame_ratio;
- pplayer->base.xm = 0;
+ counting_distros = YES;
+ distro_counter = 100;
}
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
+
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+
+ }
+ else
+ {
+ pplayer->base.ym = 0;
+ pplayer->jumping = NO;
+ timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
+ }
+ /*}*/
+ /* Bump into things: * /
+
+ if (issolid(pplayer->base.x, pplayer->base.y) ||
+ (pplayer->size == BIG && !pplayer->duck &&
+ (issolid(pplayer->base.x, pplayer->base.y - 32))))
+ {
+
+ if (!issolid(pplayer->base.x, pplayer->base.y - pplayer->base.ym) &&
+ (pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x, pplayer->base.y - 32 - pplayer->base.ym)))
+ {
if (pplayer->base.ym <= 0)
{
+ /* Jumping up? */
+ /* FIXME: this code is COMPLETLY broken!!! */
+ if (pplayer->size == BIG)
+ {
+ /* Break bricks and empty boxes: * /
+
+ if (!pplayer->duck)
+ {
+ if (isbrick(pplayer->base.x, pplayer->base.y - 32) ||
+ isfullbox(pplayer->base.x, pplayer->base.y - 32))
+ {
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 64, BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 96);
+
+ if (isfullbox(pplayer->base.x, pplayer->base.y - 32))
+ {
+ bumpbrick(pplayer->base.x, pplayer->base.y - 32);
+ }
+
+ trybreakbrick(pplayer->base.x, pplayer->base.y - 32);
+ tryemptybox(pplayer->base.x, pplayer->base.y - 32);
+ }
+
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 32) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+ {
+ trygrabdistro(pplayer->base.x+ 31,
+ pplayer->base.y - 64,
+ BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31,
+ pplayer->base.y - 96);
+
+ if (isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+ {
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 32);
+ }
+
+ trybreakbrick(pplayer->base.x+ 31,
+ pplayer->base.y - 32);
+ tryemptybox(pplayer->base.x+ 31,
+ pplayer->base.y - 32);
+ }
+ }
+ else /* ducking * /
+ {
+ if (isbrick(pplayer->base.x, pplayer->base.y) ||
+ isfullbox(pplayer->base.x, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+ if (isfullbox(pplayer->base.x, pplayer->base.y))
+ bumpbrick(pplayer->base.x, pplayer->base.y);
+ trybreakbrick(pplayer->base.x, pplayer->base.y);
+ tryemptybox(pplayer->base.x, pplayer->base.y);
+ }
+
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x+ 31,
+ pplayer->base.y - 32,
+ BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31,
+ pplayer->base.y - 64);
+ if (isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+ trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
+ tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
+ }
+ }
+ }
+ else
+ {
+ /* It's a brick and we're small, make the brick
+ bounce, and grab any distros above it: * /
+
if (isbrick(pplayer->base.x, pplayer->base.y) ||
isfullbox(pplayer->base.x, pplayer->base.y))
{
bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
}
+
+
/* Get a distro from a brick? * /
if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
score = score + SCORE_DISTRO;
distros++;
}
+ }
+
+ /* Bump head: * /
+
+ pplayer->base.y = (int)(pplayer->base.y / 32) * 32 + 30;
}
else
{
+ /* Land on feet: * /
+
+ pplayer->base.y = (int)(pplayer->base.y / 32) * 32 - 32;
+ }
+
pplayer->base.ym = 0;
pplayer->jumping = NO;
timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
- }
- /*}*/
- /* Bump into things: * /
-
- if (issolid(pplayer->base.x, pplayer->base.y) ||
- (pplayer->size == BIG && !pplayer->duck &&
- (issolid(pplayer->base.x, pplayer->base.y - 32))))
- {
-
- if (!issolid(pplayer->base.x, pplayer->base.y - pplayer->base.ym) &&
- (pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x, pplayer->base.y - 32 - pplayer->base.ym)))
- {
- if (pplayer->base.ym <= 0)
- {
- /* Jumping up? */
- /* FIXME: this code is COMPLETLY broken!!! */
- if (pplayer->size == BIG)
- {
- /* Break bricks and empty boxes: * /
-
- if (!pplayer->duck)
- {
- if (isbrick(pplayer->base.x, pplayer->base.y - 32) ||
- isfullbox(pplayer->base.x, pplayer->base.y - 32))
- {
- trygrabdistro(pplayer->base.x, pplayer->base.y - 64, BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 96);
-
- if (isfullbox(pplayer->base.x, pplayer->base.y - 32))
- {
- bumpbrick(pplayer->base.x, pplayer->base.y - 32);
- }
-
- trybreakbrick(pplayer->base.x, pplayer->base.y - 32);
- tryemptybox(pplayer->base.x, pplayer->base.y - 32);
- }
-
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 32) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
- {
- trygrabdistro(pplayer->base.x+ 31,
- pplayer->base.y - 64,
- BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31,
- pplayer->base.y - 96);
-
- if (isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
- {
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 32);
- }
-
- trybreakbrick(pplayer->base.x+ 31,
- pplayer->base.y - 32);
- tryemptybox(pplayer->base.x+ 31,
- pplayer->base.y - 32);
- }
- }
- else /* ducking * /
- {
- if (isbrick(pplayer->base.x, pplayer->base.y) ||
- isfullbox(pplayer->base.x, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
- if (isfullbox(pplayer->base.x, pplayer->base.y))
- bumpbrick(pplayer->base.x, pplayer->base.y);
- trybreakbrick(pplayer->base.x, pplayer->base.y);
- tryemptybox(pplayer->base.x, pplayer->base.y);
- }
-
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x+ 31,
- pplayer->base.y - 32,
- BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31,
- pplayer->base.y - 64);
- if (isfullbox(pplayer->base.x+ 31, pplayer->base.y))
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
- trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
- tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
- }
- }
- }
- else
- {
- /* It's a brick and we're small, make the brick
- bounce, and grab any distros above it: * /
-
- if (isbrick(pplayer->base.x, pplayer->base.y) ||
- isfullbox(pplayer->base.x, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
- bumpbrick(pplayer->base.x, pplayer->base.y);
- tryemptybox(pplayer->base.x, pplayer->base.y);
- }
-
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
- tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
- }
-
-
- /* Get a distro from a brick? * /
-
- if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
- shape(pplayer->base.x, pplayer->base.y) == 'y')
- {
- add_bouncy_distro(((pplayer->base.x+ 1)
- / 32) * 32,
- (int)(pplayer->base.y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
- }
-
- if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x,pplayer->base.y, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
- shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
- {
- add_bouncy_distro(((pplayer->base.x+ 1 + 31)
- / 32) * 32,
- (int)(pplayer->base.y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
- }
-
- if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- }
-
-
- /* Bump head: * /
-
- pplayer->base.y = (int)(pplayer->base.y / 32) * 32 + 30;
- }
- else
- {
- /* Land on feet: * /
-
- pplayer->base.y = (int)(pplayer->base.y / 32) * 32 - 32;
- }
-
- pplayer->base.ym = 0;
- pplayer->jumping = NO;
- timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
- }*/
- }
+ }*/
+ }
}
}
else if(pplayer->input.up == UP && pplayer->jumping == YES)
{
- /* Land: * /
- DEBUG_MSG("Stop Jump");
- pplayer->jumping = NO;
-
- if (pplayer->base.ym > 0)
- {
- pplayer->base.y = (int)(pplayer->base.y / 32) * 32;
- pplayer->base.ym = 0;
- }
- physic_init(&pplayer->vphysic);
- }
- else if(pplayer->input.up == UP)
- {*/
if (issolid(pplayer->base.x + 16, pplayer->base.y + pplayer->base.height + 1))
{
physic_init(&pplayer->vphysic);
else
{
pplayer->jumping = NO;
- printf("%f",physic_get_velocity(&pplayer->vphysic));
if(physic_is_set(&pplayer->vphysic))
{
- if(physic_get_velocity(&pplayer->vphysic) < 0.)
- {
- physic_set_state(&pplayer->vphysic,PH_VT);
- DEBUG_MSG("DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE");
- physic_set_start_vy(&pplayer->vphysic,0);
- }
+ if(physic_get_velocity(&pplayer->vphysic) < 0.)
+ {
+ physic_set_state(&pplayer->vphysic,PH_VT);
+ physic_set_start_vy(&pplayer->vphysic,0);
+ }
}
else
{
- DEBUG_MSG("CHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHAAA");
if(!physic_is_set(&pplayer->vphysic))
{
- DEBUG_MSG("CHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHAAA");
physic_set_state(&pplayer->vphysic,PH_VT);
}
}
else
{
if(pplayer->base.xm > 0)
- pplayer->base.xm = (int)(pplayer->base.xm - frame_ratio);
+ {
+ pplayer->base.xm = (int)(pplayer->base.xm - frame_ratio);
+ if(pplayer->base.xm < 0)
+ pplayer->base.xm = 0;
+ }
else if(pplayer->base.xm < 0)
- pplayer->base.xm = (int)(pplayer->base.xm + frame_ratio);
+ {
+ pplayer->base.xm = (int)(pplayer->base.xm + frame_ratio);
+ if(pplayer->base.xm > 0)
+ pplayer->base.xm = 0;
+ }
}
/* Jump/jumping? */
/* (Tux): */
- if (pplayer->input.right == UP && pplayer->input.left == UP)
+ if(!timer_check(&pplayer->frame_timer))
{
- pplayer->frame_main = 1;
- pplayer->frame = 1;
- }
- else
- {
- if ((pplayer->input.fire == DOWN && (frame % 2) == 0) ||
- (frame % 4) == 0)
- pplayer->frame_main = (pplayer->frame_main + 1) % 4;
+ timer_start(&pplayer->frame_timer,25);
+ if (pplayer->input.right == UP && pplayer->input.left == UP)
+ {
+ pplayer->frame_main = 1;
+ pplayer->frame = 1;
+ }
+ else
+ {
+ if ((pplayer->input.fire == DOWN && (frame % 2) == 0) ||
+ (frame % 4) == 0)
+ pplayer->frame_main = (pplayer->frame_main + 1) % 4;
- pplayer->frame = pplayer->frame_main;
+ pplayer->frame = pplayer->frame_main;
- if (pplayer->frame == 3)
- pplayer->frame = 1;
+ if (pplayer->frame == 3)
+ pplayer->frame = 1;
+ }
}
}
else
{
pbad_c->dying = FALLING;
- pbad_c->base.ym = -8;
+ physic_set_state(&pplayer->vphysic,PH_VT);
+ physic_set_start_vy(&pplayer->vphysic,-2.);
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
}
}
else
{
pbad_c->dying = FALLING;
- pbad_c->base.ym = -8;
+ physic_set_state(&pplayer->vphysic,PH_VT);
+ physic_set_start_vy(&pplayer->vphysic,-2.);
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
}
}