Improved buttons. You can create new level-subsets via the leveleditor now. Better...
[supertux.git] / src / player.c
index 6d42f49..8b567cb 100644 (file)
@@ -52,6 +52,8 @@ void player_init(player_type* pplayer)
   pplayer->frame_main = 0;
   pplayer->frame = 0;
   pplayer->lives = 3;
+  pplayer->score = 0;
+  pplayer->distros = 0;
 
   pplayer->input.down = UP;
   pplayer->input.fire = UP;
@@ -66,67 +68,39 @@ void player_init(player_type* pplayer)
   pplayer->keymap.right = SDLK_RIGHT;
   pplayer->keymap.fire = SDLK_LCTRL;
 
-  timer_init(&pplayer->invincible_timer);
-  timer_init(&pplayer->skidding_timer);
-  timer_init(&pplayer->safe_timer);
+  timer_init(&pplayer->invincible_timer,YES);
+  timer_init(&pplayer->skidding_timer,YES);
+  timer_init(&pplayer->safe_timer,YES);
+  timer_init(&pplayer->frame_timer,YES);
+  physic_init(&pplayer->hphysic);
+  physic_init(&pplayer->vphysic);
 }
 
-int player_keydown_event(player_type* pplayer, SDLKey key)
+int player_key_event(player_type* pplayer, SDLKey key, int state)
 {
   if(key == pplayer->keymap.right)
     {
-      pplayer->input.right = DOWN;
+      pplayer->input.right = state;
       return YES;
     }
   else if( key == pplayer->keymap.left)
     {
-      pplayer->input.left = DOWN;
+      pplayer->input.left = state;
       return YES;
     }
   else if(key == pplayer->keymap.jump)
     {
-      pplayer->input.up = DOWN;
+      pplayer->input.up = state;
       return YES;
     }
   else if(key == pplayer->keymap.duck)
     {
-      pplayer->input.down = DOWN;
+      pplayer->input.down = state;
       return YES;
     }
   else if(key == pplayer->keymap.fire)
     {
-      pplayer->input.fire = DOWN;
-      return YES;
-    }
-  else
-    return NO;
-}
-
-int player_keyup_event(player_type* pplayer, SDLKey key)
-{
-  if(key == pplayer->keymap.right)
-    {
-      pplayer->input.right = UP;
-      return YES;
-    }
-  else if( key == pplayer->keymap.left)
-    {
-      pplayer->input.left = UP;
-      return YES;
-    }
-  else if(key == pplayer->keymap.jump)
-    {
-      pplayer->input.up = UP;
-      return YES;
-    }
-  else if(key == pplayer->keymap.duck)
-    {
-      pplayer->input.down = UP;
-      return YES;
-    }
-  else if(key == pplayer->keymap.fire)
-    {
-      pplayer->input.fire = UP;
+      pplayer->input.fire = state;
       return YES;
     }
   else
@@ -146,10 +120,13 @@ void player_level_begin(player_type* pplayer)
   pplayer->input.old_fire = UP;
   pplayer->input.right = UP;
   pplayer->input.up = UP;
-  
-  timer_init(&pplayer->invincible_timer);
-  timer_init(&pplayer->skidding_timer);
-  timer_init(&pplayer->safe_timer);
+
+  timer_init(&pplayer->invincible_timer,YES);
+  timer_init(&pplayer->skidding_timer,YES);
+  timer_init(&pplayer->safe_timer,YES);
+  timer_init(&pplayer->frame_timer,YES);
+  physic_init(&pplayer->hphysic);
+  physic_init(&pplayer->vphysic);
 }
 
 void player_action(player_type* pplayer)
@@ -160,8 +137,8 @@ void player_action(player_type* pplayer)
 
   /* Move tux: */
 
-  pplayer->base.x= pplayer->base.x+ pplayer->base.xm * frame_ratio;
-  pplayer->base.y = pplayer->base.y + pplayer->base.ym * frame_ratio;
+  pplayer->base.x += pplayer->base.xm * frame_ratio;
+  pplayer->base.y += pplayer->base.ym * frame_ratio;
 
   player_keep_in_bounds(pplayer);
 
@@ -169,97 +146,219 @@ void player_action(player_type* pplayer)
 
   if (!pplayer->dying)
     {
-      /* FIXME: this code is COMPLETLY broken!!! */
-       /* if (issolid(pplayer->base.x, pplayer->base.y + 31) &&
-            !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y + 31))
-          {
-            while (issolid(pplayer->base.x, pplayer->base.y + 31))
-              {
-                if (pplayer->base.xm < 0)
-                  pplayer->base.x++;
-                else if (pplayer->base.xm > 0)
-                  pplayer->base.x--;
-              }
 
-            pplayer->base.xm = 0;
-          }*/
+      /*if(physic_is_set(&pplayer->vphysic))
+        {
+          pplayer->base.ym = physic_get_velocity(&pplayer->vphysic);
+        }
+      else
+        {*/
+      if( /*!issolid( pplayer->base.x + 16,  pplayer->base.y + pplayer->base.height )*/ !player_on_ground(pplayer))
+        {
+          if(!physic_is_set(&pplayer->vphysic))
+            {
+              physic_set_state(&pplayer->vphysic,PH_VT);
+              physic_set_start_vy(&pplayer->vphysic,0.);
+            }
+          pplayer->base.ym = physic_get_velocity(&pplayer->vphysic);
+        }
+      else
+        {
+          /* Land: */
 
-        /*if (issolid(pplayer->base.x, pplayer->base.y) &&
-            !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y))
-          {
-            while (issolid(pplayer->base.x, (pplayer->base.y)))
-              {
-                if (pplayer->base.xm < 0)
-                  pplayer->base.x++;
-                else if (pplayer->base.xm > 0)
-                  pplayer->base.x--;
-              }
+          if (pplayer->base.ym > 0)
+            {
+              pplayer->base.y = (int)(((int)(pplayer->base.y +1) / 32) * 32);
+              pplayer->base.ym = 0;
+            }
+          physic_init(&pplayer->vphysic);
+        }
 
-            pplayer->base.xm = 0;
-          }*/
+      while(issolid( pplayer->base.x + 16,  pplayer->base.y + pplayer->base.height) && !issolid( pplayer->base.x + 16,  pplayer->base.y + 1))
+        {
+          --pplayer->base.y;
+        }
+      while(issolid( pplayer->base.x + 16,  pplayer->base.y + 1) && !issolid( pplayer->base.x + 16,  pplayer->base.y + pplayer->base.height))
+        {
+          ++pplayer->base.y;
+        }
+      while(issolid( pplayer->base.x - 1,  pplayer->base.y + 1) || issolid( pplayer->base.x - 1,  pplayer->base.y+pplayer->base.height))
+        {
+          ++pplayer->base.x;
+        }
+      while(issolid( pplayer->base.x + 32,  pplayer->base.y + 1) || issolid( pplayer->base.x + 32,  pplayer->base.y+pplayer->base.height))
+        {
+          --pplayer->base.x;
+        }
 
-        if (issolid(pplayer->base.x, pplayer->base.y + 31))
-          {
-            /* Set down properly: */
+      if(pplayer->base.ym < 0)
+        {
 
-            int debug_int = 0;
-            while (issolid(pplayer->base.x, pplayer->base.y + 31))
-              {
-                ++debug_int;
-                if(debug_int > 32)
-                  {
-                    DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
-                    /*the circumstances are:
-                    issolid() is true and base.ym == 0
-                    use of floating point varibles for base stuff*/
-                    break;
-                  }
-                if (pplayer->base.ym < 0)
-                  pplayer->base.y++;
-                else if (pplayer->base.ym > 0)
-                  pplayer->base.y--;
-              }
+          if (isbrick(pplayer->base.x, pplayer->base.y) ||
+              isfullbox(pplayer->base.x, pplayer->base.y))
+            {
+              trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+              trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
 
+              if(pplayer->size == BIG)
+                trybreakbrick(pplayer->base.x, pplayer->base.y);
 
-            /* Reset score multiplier (for multi-hits): */
+              bumpbrick(pplayer->base.x, pplayer->base.y);
+              tryemptybox(pplayer->base.x, pplayer->base.y);
+            }
+
+          if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+              isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+            {
+              trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
+              trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
+
+              if(pplayer->size == BIG)
+                trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
+
+              bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+              tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
+            }
 
-            if (pplayer->base.ym > 0)
-              score_multiplier = 1;
 
+          if(pplayer->size == SMALL)
+            {
+              /* Get a distro from a brick? */
+
+              if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
+                  shape(pplayer->base.x, pplayer->base.y) == 'y')
+                {
+                  add_bouncy_distro((((int)pplayer->base.x)
+                                     / 32) * 32,
+                                    ((int)pplayer->base.y / 32) * 32);
+                  if (counting_distros == NO)
+                    {
+                      counting_distros = YES;
+                      distro_counter = 100;
+                    }
 
-            /* Stop jumping! */
+                  if (distro_counter <= 0)
+                    level_change(&current_level,pplayer->base.x,pplayer->base.y - 1, 'a');
+
+                  play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+                  score = score + SCORE_DISTRO;
+                  distros++;
+                }
+              else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
+                       shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
+                {
+                  add_bouncy_distro((((int)pplayer->base.x + 31)
+                                     / 32) * 32,
+                                    ((int)pplayer->base.y / 32) * 32);
+                  if (counting_distros == NO)
+                    {
+                      counting_distros = YES;
+                      distro_counter = 100;
+                    }
+
+                  if (distro_counter <= 0)
+                    level_change(&current_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
+
+                  play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+                  score = score + SCORE_DISTRO;
+                  distros++;
+                }
+            }
+        }
+
+      player_grabdistros(pplayer);
+
+      /* FIXME: this code is COMPLETLY broken!!! */
+      /* if (issolid(pplayer->base.x, pplayer->base.y + 31) &&
+           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y + 31))
+         {
+           while (issolid(pplayer->base.x, pplayer->base.y + 31))
+             {
+               if (pplayer->base.xm < 0)
+                 pplayer->base.x++;
+               else if (pplayer->base.xm > 0)
+                 pplayer->base.x--;
+             }
+
+           pplayer->base.xm = 0;
+         }*/
+
+      /*if (issolid(pplayer->base.x, pplayer->base.y) &&
+          !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y))
+        {
+          while (issolid(pplayer->base.x, (pplayer->base.y)))
+            {
+              if (pplayer->base.xm < 0)
+                pplayer->base.x++;
+              else if (pplayer->base.xm > 0)
+                pplayer->base.x--;
+            }
+
+          pplayer->base.xm = 0;
+        }*/
+
+      /*if (issolid(pplayer->base.x, pplayer->base.y + 31))
+        {
+          /* Set down properly: * /
+
+          int debug_int = 0;
+          while (issolid(pplayer->base.x, pplayer->base.y + 31))
+            {
+              ++debug_int;
+              if(debug_int > 32)
+                {
+                  DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
+                  /*the circumstances are:
+                  issolid() is true and base.ym == 0
+                  use of floating point varibles for base stuff* /
+                  break;
+                }
+              if (pplayer->base.ym < 0)
+                pplayer->base.y++;
+              else if (pplayer->base.ym > 0)
+                pplayer->base.y--;
+            }
+
+
+          /* Reset score multiplier (for multi-hits): */
+
+      if (pplayer->base.ym > 2)
+        score_multiplier = 1;
+
+
+      /* Stop jumping! * /
 
       pplayer->base.ym = 0;
       pplayer->jumping = NO;
       pplayer->input.up = UP;
       }
-            /* FIXME: this code is COMPLETLY broken!!! */
+      /* FIXME: this code is COMPLETLY broken!!! */
       /*if (issolid(pplayer->base.x, pplayer->base.y) ||
           (pplayer->size == BIG && !pplayer->duck &&
            (issolid(pplayer->base.x, pplayer->base.y - 32))))
         {*/
       /*if (!issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y) &&
           (pplayer->size == SMALL || pplayer->duck ||
-           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32)))*/
+           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32)))* /
 
       if (((!issolid(pplayer->base.x, pplayer->base.y- pplayer->base.ym * frame_ratio) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x, pplayer->base.y+31))))
       ||((!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)))))
           /*(pplayer->size == SMALL || pplayer->duck ||
-           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))*/
+           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /
         {
           pplayer->base.y = pplayer->base.y- pplayer->base.ym * frame_ratio;
           pplayer->base.ym = 0;
         }
-          
+
       if (((issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)) &&  (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y))
           /*(pplayer->size == SMALL || pplayer->duck ||
-           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))*/) || 
-          (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y+pplayer->base.height) && (issolid(pplayer->base.x, pplayer->base.y+pplayer->base.height) || issolid(pplayer->base.x +32, pplayer->base.y+pplayer->base.height))))
+           !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /) || 
+      (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y+pplayer->base.height) && (issolid(pplayer->base.x, pplayer->base.y+pplayer->base.height) || issolid(pplayer->base.x +32, pplayer->base.y+pplayer->base.height))))
         {
-         pplayer->base.x = pplayer->base.x- pplayer->base.xm * frame_ratio;
+      pplayer->base.x = pplayer->base.x- pplayer->base.xm * frame_ratio;
           pplayer->base.xm = 0;
         }
-       
+
           if (pplayer->base.ym <= 0)
             {
       if (isbrick(pplayer->base.x, pplayer->base.y) ||
@@ -279,7 +378,7 @@ void player_action(player_type* pplayer)
           bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
           tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
         }
-      /* Get a distro from a brick? */
+      /* Get a distro from a brick? * /
 
       if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
           shape(pplayer->base.x, pplayer->base.y) == 'y')
@@ -321,275 +420,289 @@ void player_action(player_type* pplayer)
           score = score + SCORE_DISTRO;
           distros++;
         }
-       
-       }
-       else
-{
-  pplayer->base.ym = 0;
-  pplayer->jumping = NO;
-  timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
-}
-  /*}*/
-  /* Bump into things: * /
-   
-  if (issolid(pplayer->base.x, pplayer->base.y) ||
-      (pplayer->size == BIG && !pplayer->duck &&
-       (issolid(pplayer->base.x, pplayer->base.y - 32))))
-    {
-   
-      if (!issolid(pplayer->base.x, pplayer->base.y - pplayer->base.ym) &&
-          (pplayer->size == SMALL || pplayer->duck ||
-           !issolid(pplayer->base.x, pplayer->base.y - 32 - pplayer->base.ym)))
+
+      }
+      else
+      {
+      pplayer->base.ym = 0;
+      pplayer->jumping = NO;
+      timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
+      }
+      /*}*/
+      /* Bump into things: * /
+       
+      if (issolid(pplayer->base.x, pplayer->base.y) ||
+          (pplayer->size == BIG && !pplayer->duck &&
+           (issolid(pplayer->base.x, pplayer->base.y - 32))))
         {
-          if (pplayer->base.ym <= 0)
+       
+          if (!issolid(pplayer->base.x, pplayer->base.y - pplayer->base.ym) &&
+              (pplayer->size == SMALL || pplayer->duck ||
+               !issolid(pplayer->base.x, pplayer->base.y - 32 - pplayer->base.ym)))
             {
-              /* Jumping up? */
+              if (pplayer->base.ym <= 0)
+                {
+                  /* Jumping up? */
       /* FIXME: this code is COMPLETLY broken!!! */
-  if (pplayer->size == BIG)
-    {
-      /* Break bricks and empty boxes: * /
-
-      if (!pplayer->duck)
+      if (pplayer->size == BIG)
         {
-          if (isbrick(pplayer->base.x, pplayer->base.y - 32) ||
-              isfullbox(pplayer->base.x, pplayer->base.y - 32))
-            {
-              trygrabdistro(pplayer->base.x, pplayer->base.y - 64, BOUNCE);
-              trybumpbadguy(pplayer->base.x, pplayer->base.y - 96);
+          /* Break bricks and empty boxes: * /
 
-              if (isfullbox(pplayer->base.x, pplayer->base.y - 32))
+          if (!pplayer->duck)
+            {
+              if (isbrick(pplayer->base.x, pplayer->base.y - 32) ||
+                  isfullbox(pplayer->base.x, pplayer->base.y - 32))
                 {
-                  bumpbrick(pplayer->base.x, pplayer->base.y - 32);
+                  trygrabdistro(pplayer->base.x, pplayer->base.y - 64, BOUNCE);
+                  trybumpbadguy(pplayer->base.x, pplayer->base.y - 96);
+
+                  if (isfullbox(pplayer->base.x, pplayer->base.y - 32))
+                    {
+                      bumpbrick(pplayer->base.x, pplayer->base.y - 32);
+                    }
+
+                  trybreakbrick(pplayer->base.x, pplayer->base.y - 32);
+                  tryemptybox(pplayer->base.x, pplayer->base.y - 32);
                 }
 
-              trybreakbrick(pplayer->base.x, pplayer->base.y - 32);
-              tryemptybox(pplayer->base.x, pplayer->base.y - 32);
-            }
+              if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 32) ||
+                  isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+                {
+                  trygrabdistro(pplayer->base.x+ 31,
+                                pplayer->base.y - 64,
+                                BOUNCE);
+                  trybumpbadguy(pplayer->base.x+ 31,
+                                pplayer->base.y - 96);
 
-          if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 32) ||
-              isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
-            {
-              trygrabdistro(pplayer->base.x+ 31,
-                            pplayer->base.y - 64,
-                            BOUNCE);
-              trybumpbadguy(pplayer->base.x+ 31,
-                            pplayer->base.y - 96);
+                  if (isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+                    {
+                      bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 32);
+                    }
 
-              if (isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+                  trybreakbrick(pplayer->base.x+ 31,
+                                pplayer->base.y - 32);
+                  tryemptybox(pplayer->base.x+ 31,
+                              pplayer->base.y - 32);
+                }
+            }
+          else /* ducking * /
+            {
+              if (isbrick(pplayer->base.x, pplayer->base.y) ||
+                  isfullbox(pplayer->base.x, pplayer->base.y))
                 {
-                  bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 32);
+                  trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+                  trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+                  if (isfullbox(pplayer->base.x, pplayer->base.y))
+                    bumpbrick(pplayer->base.x, pplayer->base.y);
+                  trybreakbrick(pplayer->base.x, pplayer->base.y);
+                  tryemptybox(pplayer->base.x, pplayer->base.y);
                 }
 
-              trybreakbrick(pplayer->base.x+ 31,
-                            pplayer->base.y - 32);
-              tryemptybox(pplayer->base.x+ 31,
-                          pplayer->base.y - 32);
+              if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+                  isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+                {
+                  trygrabdistro(pplayer->base.x+ 31,
+                                pplayer->base.y - 32,
+                                BOUNCE);
+                  trybumpbadguy(pplayer->base.x+ 31,
+                                pplayer->base.y - 64);
+                  if (isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+                    bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+                  trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
+                  tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
+                }
             }
-        }
-      else /* ducking * /
-        {
+          }
+          else
+          {
+          /* It's a brick and we're small, make the brick
+             bounce, and grab any distros above it: *  /
+
           if (isbrick(pplayer->base.x, pplayer->base.y) ||
               isfullbox(pplayer->base.x, pplayer->base.y))
             {
               trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
               trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
-              if (isfullbox(pplayer->base.x, pplayer->base.y))
-                bumpbrick(pplayer->base.x, pplayer->base.y);
-              trybreakbrick(pplayer->base.x, pplayer->base.y);
+              bumpbrick(pplayer->base.x, pplayer->base.y);
               tryemptybox(pplayer->base.x, pplayer->base.y);
             }
 
           if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
               isfullbox(pplayer->base.x+ 31, pplayer->base.y))
             {
-              trygrabdistro(pplayer->base.x+ 31,
-                            pplayer->base.y - 32,
-                            BOUNCE);
-              trybumpbadguy(pplayer->base.x+ 31,
-                            pplayer->base.y - 64);
-              if (isfullbox(pplayer->base.x+ 31, pplayer->base.y))
-                bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
-              trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
+              trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
+              trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
+              bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
               tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
             }
-        }
-      }
-      else
-      {
-      /* It's a brick and we're small, make the brick
-         bounce, and grab any distros above it: * /
 
-      if (isbrick(pplayer->base.x, pplayer->base.y) ||
-          isfullbox(pplayer->base.x, pplayer->base.y))
-        {
-          trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
-          trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
-          bumpbrick(pplayer->base.x, pplayer->base.y);
-          tryemptybox(pplayer->base.x, pplayer->base.y);
-        }
 
-      if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
-          isfullbox(pplayer->base.x+ 31, pplayer->base.y))
-        {
-          trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
-          trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
-          bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
-          tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
-        }
+          /* Get a distro from a brick? * /
 
+          if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
+              shape(pplayer->base.x, pplayer->base.y) == 'y')
+            {
+              add_bouncy_distro(((pplayer->base.x+ 1)
+                                 / 32) * 32,
+                                (int)(pplayer->base.y / 32) * 32);
 
-      /* Get a distro from a brick? * /
+              if (counting_distros == NO)
+                {
+                  counting_distros = YES;
+                  distro_counter = 100;
+                }
 
-      if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
-          shape(pplayer->base.x, pplayer->base.y) == 'y')
-        {
-          add_bouncy_distro(((pplayer->base.x+ 1)
-                             / 32) * 32,
-                            (int)(pplayer->base.y / 32) * 32);
+              if (distro_counter <= 0)
+                level_change(&current_level,pplayer->base.x,pplayer->base.y, 'a');
 
-          if (counting_distros == NO)
-            {
-              counting_distros = YES;
-              distro_counter = 100;
+              play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+              score = score + SCORE_DISTRO;
+              distros++;
             }
+          else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
+                   shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
+            {
+              add_bouncy_distro(((pplayer->base.x+ 1 + 31)
+                                 / 32) * 32,
+                                (int)(pplayer->base.y / 32) * 32);
 
-          if (distro_counter <= 0)
-            level_change(&current_level,pplayer->base.x,pplayer->base.y, 'a');
+              if (counting_distros == NO)
+                {
+                  counting_distros = YES;
+                  distro_counter = 100;
+                }
 
-          play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-          score = score + SCORE_DISTRO;
-          distros++;
-        }
-      else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
-               shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
-        {
-          add_bouncy_distro(((pplayer->base.x+ 1 + 31)
-                             / 32) * 32,
-                            (int)(pplayer->base.y / 32) * 32);
+              if (distro_counter <= 0)
+                level_change(&current_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
 
-          if (counting_distros == NO)
-            {
-              counting_distros = YES;
-              distro_counter = 100;
+              play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+              score = score + SCORE_DISTRO;
+              distros++;
             }
-
-          if (distro_counter <= 0)
-            level_change(&current_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
-
-          play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-          score = score + SCORE_DISTRO;
-          distros++;
-        }
-      }
+          }
 
 
-      /* Bump head: * /
+          /* Bump head: * /
 
-      pplayer->base.y = (int)(pplayer->base.y / 32) * 32 + 30;
-      }
-      else
-      {
-      /* Land on feet: * /
+          pplayer->base.y = (int)(pplayer->base.y / 32) * 32 + 30;
+          }
+          else
+          {
+          /* Land on feet: * /
 
-      pplayer->base.y = (int)(pplayer->base.y / 32) * 32 - 32;
-      }
+          pplayer->base.y = (int)(pplayer->base.y / 32) * 32 - 32;
+          }
 
-      pplayer->base.ym = 0;
-      pplayer->jumping = NO;
-      timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
-      }*/
+          pplayer->base.ym = 0;
+          pplayer->jumping = NO;
+          timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
+          }*/
+        }
     }
-}
-
-
 
-player_grabdistros(pplayer);
 
+  /*
+    player_grabdistros(pplayer);
+  */
 
-/* Slow down horizontally: */
+  /* Slow down horizontally: * /
+   
+  if (!pplayer->dying)
+    {
+      if (pplayer->input.right == UP && pplayer->input.left == UP)
+        {
+          if (isice(pplayer->base.x, pplayer->base.y + 32) ||
+              !issolid(pplayer->base.x, pplayer->base.y + 32))
+            {
+              /* Slowly on ice or in air: * /
 
-if (!pplayer->dying)
+  if (pplayer->base.xm > 0)
+    pplayer->base.xm--;
+  else if (pplayer->base.xm < 0)
+    pplayer->base.xm++;
+  }
+  else
   {
-    if (pplayer->input.right == UP && pplayer->input.left == UP)
-      {
-        if (isice(pplayer->base.x, pplayer->base.y + 32) ||
-            !issolid(pplayer->base.x, pplayer->base.y + 32))
-          {
-            /* Slowly on ice or in air: */
+    /* Quickly, otherwise: * /
 
-            if (pplayer->base.xm > 0)
-              pplayer->base.xm--;
-            else if (pplayer->base.xm < 0)
-              pplayer->base.xm++;
-          }
-        else
-          {
-            /* Quickly, otherwise: */
-
-            pplayer->base.xm = pplayer->base.xm / 2;
-          }
-      }
+    pplayer->base.xm = pplayer->base.xm / 2;
+  }
+  }
 
 
-    /* Drop vertically: */
+  /* Drop vertically: * /
 
-    if (!issolid(pplayer->base.x, pplayer->base.y + 32))
-      {
-        pplayer->base.ym = pplayer->base.ym + GRAVITY;
+  if (!issolid(pplayer->base.x, pplayer->base.y + 32))
+  {
+    pplayer->base.ym = pplayer->base.ym + GRAVITY;
 
-        if (pplayer->base.ym > MAX_YM)
-          pplayer->base.ym = MAX_YM;
-      }
+    if (pplayer->base.ym > MAX_YM)
+      pplayer->base.ym = MAX_YM;
+  }
   }
 
 
+  */
+  timer_check(&pplayer->safe_timer);
 
-timer_check(&pplayer->safe_timer);
 
+  /* ---- DONE HANDLING TUX! --- */
 
-/* ---- DONE HANDLING TUX! --- */
+  /* Handle invincibility timer: */
 
-/* Handle invincibility timer: */
 
+  if (current_music == HERRING_MUSIC && !timer_check(&pplayer->invincible_timer))
+    {
+      /*
+         no, we are no more invincible
+         or we were not in invincible mode
+         but are we in hurry ?
+       */
 
-if (current_music == HERRING_MUSIC && !timer_check(&pplayer->invincible_timer))
-  {
-    /*
-       no, we are no more invincible
-       or we were not in invincible mode
-       but are we in hurry ?
-     */
 
+      if (timer_get_left(&time_left) < TIME_WARNING)
+        {
+          /* yes, we are in hurry
+             stop the herring_song, prepare to play the correct
+             fast level_song !
+           */
+          current_music = HURRYUP_MUSIC;
+        }
+      else
+        {
+          current_music = LEVEL_MUSIC;
+        }
 
-    if (timer_get_left(&time_left) < TIME_WARNING)
-      {
-        /* yes, we are in hurry
-           stop the herring_song, prepare to play the correct
-           fast level_song !
-         */
-        current_music = HURRYUP_MUSIC;
-      }
-    else
-      {
-        current_music = LEVEL_MUSIC;
-      }
+      /* stop the old music if it's being played */
+      if (playing_music())
+        halt_music();
+    }
 
-    /* stop the old music if it's being played */
-    if (playing_music())
-      halt_music();
-  }
+  /* Handle skidding: */
 
-/* Handle skidding: */
+  timer_check(&pplayer->skidding_timer);
 
-timer_check(&pplayer->skidding_timer);
+  /* End of level? */
 
-/* End of level? */
+  if (pplayer->base.x - scroll_x >= endpos && endpos != 0)
+    {
+      next_level = 1;
+    }
 
-if (pplayer->base.x - scroll_x >= endpos && endpos != 0)
-  {
-    next_level = 1;
-  }
+}
 
+int player_on_ground(player_type *pplayer)
+{
+  if( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y + pplayer->base.height + 1) ||
+      issolid(pplayer->base.x + 1, pplayer->base.y + pplayer->base.height + 1) ||
+      issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y + pplayer->base.height + 1)  )
+    {
+      return YES;
+    }
+  else
+    {
+      return NO;
+    }
 }
 
 void player_handle_horizontal_input(player_type *pplayer, int dir)
@@ -674,31 +787,16 @@ void player_handle_horizontal_input(player_type *pplayer, int dir)
 
 void player_handle_vertical_input(player_type *pplayer)
 {
-  if(!timer_started(&pplayer->jump_timer))
+  if(pplayer->input.up == DOWN)
     {
-      timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
-
-
-      /* Taking off? */
-
-      if (!issolid(pplayer->base.x, pplayer->base.y + 32) ||
-          pplayer->base.ym != 0)
+      if (player_on_ground(pplayer))
         {
-          /* If they're not on the ground, or are currently moving
-          vertically, don't jump! */
-
-          pplayer->jumping = NO;
-          timer_stop(&pplayer->jump_timer);
-        }
-      else
-        {
-          /* Make sure we're not standing back up into a solid! */
-
-          if (pplayer->size == SMALL || pplayer->duck == NO ||
-              !issolid(pplayer->base.x, pplayer->base.y))
+          if(!physic_is_set(&pplayer->vphysic))
             {
+              physic_set_state(&pplayer->vphysic,PH_VT);
+              physic_set_start_vy(&pplayer->vphysic,5.5);
+              --pplayer->base.y;
               pplayer->jumping = YES;
-
               if (pplayer->size == SMALL)
                 play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
               else
@@ -706,15 +804,69 @@ void player_handle_vertical_input(player_type *pplayer)
             }
         }
     }
+  else if(pplayer->input.up == UP && pplayer->jumping == YES)
+    {
+      if (issolid(pplayer->base.x + 16, pplayer->base.y + pplayer->base.height + 1))
+        {
+          physic_init(&pplayer->vphysic);
+          pplayer->jumping == NO;
+        }
+      else
+        {
+          pplayer->jumping = NO;
+          if(physic_is_set(&pplayer->vphysic))
+            {
+              if(physic_get_velocity(&pplayer->vphysic) < 0.)
+                {
+                  physic_set_state(&pplayer->vphysic,PH_VT);
+                  physic_set_start_vy(&pplayer->vphysic,0);
+                }
+            }
+          else
+            {
+              if(!physic_is_set(&pplayer->vphysic))
+                {
+                  physic_set_state(&pplayer->vphysic,PH_VT);
+                }
+            }
+        }
+    }
+
+  /* Taking off? * /
+
+  if (!issolid(pplayer->base.x, pplayer->base.y + 32) ||
+      pplayer->base.ym != 0)
+    {
+      /* If they're not on the ground, or are currently moving
+      vertically, don't jump! * /
+
+      pplayer->jumping = NO;
+      timer_stop(&pplayer->jump_timer);
+    }
+  else
+    {
+      /* Make sure we're not standing back up into a solid! * /
 
-  /* Keep jumping for a while: */
+      if (pplayer->size == SMALL || pplayer->duck == NO ||
+          !issolid(pplayer->base.x, pplayer->base.y))
+        {
+          pplayer->jumping = YES;
+
+          if (pplayer->size == SMALL)
+            play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+          else
+            play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
+        }
+    }*/
+
+  /* Keep jumping for a while: * /
 
   if (timer_check(&pplayer->jump_timer))
     {
       pplayer->base.ym = pplayer->base.ym - JUMP_SPEED * frame_ratio;
       if (pplayer->base.ym < -YM_FOR_JUMP)
-        pplayer->base.ym = -YM_FOR_JUMP;
-    }
+        pplayer->base.ym = pplayer->base.ym/*-YM_FOR_JUMP* /;
+    }*/
 }
 
 void player_input(player_type *pplayer)
@@ -730,15 +882,28 @@ void player_input(player_type *pplayer)
     {
       player_handle_horizontal_input(pplayer,LEFT);
     }
+  else
+    {
+      if(pplayer->base.xm > 0)
+        {
+          pplayer->base.xm = (int)(pplayer->base.xm - frame_ratio);
+          if(pplayer->base.xm < 0)
+            pplayer->base.xm = 0;
+        }
+      else if(pplayer->base.xm < 0)
+        {
+          pplayer->base.xm = (int)(pplayer->base.xm + frame_ratio);
+          if(pplayer->base.xm > 0)
+            pplayer->base.xm = 0;
+        }
+    }
 
   /* Jump/jumping? */
 
-  if ( pplayer->input.up == DOWN)
+  if ( pplayer->input.up == DOWN || (pplayer->input.up == UP && pplayer->jumping == YES))
     {
       player_handle_vertical_input(pplayer);
     }
-  else
-    timer_stop(&pplayer->jump_timer);
 
   /* Shoot! */
 
@@ -761,7 +926,7 @@ void player_input(player_type *pplayer)
         {
           /* Make sure we're not standing back up into a solid! */
 
-          if (!issolid(pplayer->base.x, pplayer->base.y - 32))
+          if (!issolid(pplayer->base.x + 16, pplayer->base.y - 16))
             pplayer->duck = NO;
         }
       else
@@ -770,21 +935,25 @@ void player_input(player_type *pplayer)
 
   /* (Tux): */
 
-  if (pplayer->input.right == UP && pplayer->input.left == UP)
+  if(!timer_check(&pplayer->frame_timer))
     {
-      pplayer->frame_main = 1;
-      pplayer->frame = 1;
-    }
-  else
-    {
-      if ((pplayer->input.fire == DOWN && (frame % 2) == 0) ||
-          (frame % 4) == 0)
-        pplayer->frame_main = (pplayer->frame_main + 1) % 4;
+      timer_start(&pplayer->frame_timer,25);
+      if (pplayer->input.right == UP && pplayer->input.left == UP)
+        {
+          pplayer->frame_main = 1;
+          pplayer->frame = 1;
+        }
+      else
+        {
+          if ((pplayer->input.fire == DOWN && (frame % 2) == 0) ||
+              (frame % 4) == 0)
+            pplayer->frame_main = (pplayer->frame_main + 1) % 4;
 
-      pplayer->frame = pplayer->frame_main;
+          pplayer->frame = pplayer->frame_main;
 
-      if (pplayer->frame == 3)
-        pplayer->frame = 1;
+          if (pplayer->frame == 3)
+            pplayer->frame = 1;
+        }
     }
 
 }
@@ -797,11 +966,15 @@ void player_grabdistros(player_type *pplayer)
       trygrabdistro(pplayer->base.x, pplayer->base.y, NO_BOUNCE);
       trygrabdistro(pplayer->base.x+ 31, pplayer->base.y, NO_BOUNCE);
 
-      if (pplayer->size == BIG && !pplayer->duck)
+      trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height, NO_BOUNCE);
+      trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height, NO_BOUNCE);
+
+      if(pplayer->size == BIG)
         {
-          trygrabdistro(pplayer->base.x, pplayer->base.y - 32, NO_BOUNCE);
-          trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32, NO_BOUNCE);
+          trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE);
+          trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE);
         }
+
     }
 
 
@@ -876,13 +1049,13 @@ void player_draw(player_type* pplayer)
               if (pplayer->dir == RIGHT)
                 {
                   texture_draw(&bigcape_right[frame % 2],
-                               pplayer->base.x- scroll_x, pplayer->base.y,
+                               pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                NO_UPDATE);
                 }
               else
                 {
                   texture_draw(&bigcape_left[frame % 2],
-                               pplayer->base.x-scroll_x, pplayer->base.y,
+                               pplayer->base.x-scroll_x - 8, pplayer->base.y,
                                NO_UPDATE);
                 }
             }
@@ -898,13 +1071,13 @@ void player_draw(player_type* pplayer)
                           if (pplayer->dir == RIGHT)
                             {
                               texture_draw(&bigtux_right[pplayer->frame],
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                           else
                             {
                               texture_draw(&bigtux_left[pplayer->frame],
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                         }
@@ -913,13 +1086,13 @@ void player_draw(player_type* pplayer)
                           if (pplayer->dir == RIGHT)
                             {
                               texture_draw(&bigtux_right_jump,
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                           else
                             {
                               texture_draw(&bigtux_left_jump,
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                         }
@@ -929,13 +1102,13 @@ void player_draw(player_type* pplayer)
                       if (pplayer->dir == RIGHT)
                         {
                           texture_draw(&skidtux_right,
-                                       pplayer->base.x- scroll_x, pplayer->base.y,
+                                       pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                        NO_UPDATE);
                         }
                       else
                         {
                           texture_draw(&skidtux_left,
-                                       pplayer->base.x- scroll_x, pplayer->base.y,
+                                       pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                        NO_UPDATE);
                         }
                     }
@@ -944,12 +1117,12 @@ void player_draw(player_type* pplayer)
                 {
                   if (pplayer->dir == RIGHT)
                     {
-                      texture_draw(&ducktux_right, pplayer->base.x- scroll_x, pplayer->base.y,
+                      texture_draw(&ducktux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                    NO_UPDATE);
                     }
                   else
                     {
-                      texture_draw(&ducktux_left, pplayer->base.x- scroll_x, pplayer->base.y,
+                      texture_draw(&ducktux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                    NO_UPDATE);
                     }
                 }
@@ -967,13 +1140,13 @@ void player_draw(player_type* pplayer)
                           if (pplayer->dir == RIGHT)
                             {
                               texture_draw(&bigfiretux_right[pplayer->frame],
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                           else
                             {
                               texture_draw(&bigfiretux_left[pplayer->frame],
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                         }
@@ -982,13 +1155,13 @@ void player_draw(player_type* pplayer)
                           if (pplayer->dir == RIGHT)
                             {
                               texture_draw(&bigfiretux_right_jump,
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                           else
                             {
                               texture_draw(&bigfiretux_left_jump,
-                                           pplayer->base.x- scroll_x, pplayer->base.y,
+                                           pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                            NO_UPDATE);
                             }
                         }
@@ -998,13 +1171,13 @@ void player_draw(player_type* pplayer)
                       if (pplayer->dir == RIGHT)
                         {
                           texture_draw(&skidfiretux_right,
-                                       pplayer->base.x- scroll_x, pplayer->base.y,
+                                       pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                        NO_UPDATE);
                         }
                       else
                         {
                           texture_draw(&skidfiretux_left,
-                                       pplayer->base.x- scroll_x, pplayer->base.y,
+                                       pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                        NO_UPDATE);
                         }
                     }
@@ -1013,12 +1186,12 @@ void player_draw(player_type* pplayer)
                 {
                   if (pplayer->dir == RIGHT)
                     {
-                      texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x, pplayer->base.y,
+                      texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                    NO_UPDATE);
                     }
                   else
                     {
-                      texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x, pplayer->base.y,
+                      texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y,
                                    NO_UPDATE);
                     }
                 }
@@ -1090,7 +1263,8 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object)
                       else
                         {
                           pbad_c->dying = FALLING;
-                          pbad_c->base.ym = -8;
+                          physic_set_state(&pplayer->vphysic,PH_VT);
+                          physic_set_start_vy(&pplayer->vphysic,-2.);
                           play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
                         }
                     }
@@ -1105,7 +1279,8 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object)
               else
                 {
                   pbad_c->dying = FALLING;
-                  pbad_c->base.ym = -8;
+                  physic_set_state(&pplayer->vphysic,PH_VT);
+                  physic_set_start_vy(&pplayer->vphysic,-2.);
                   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
                 }
             }
@@ -1149,7 +1324,7 @@ void player_kill(player_type* pplayer, int mode)
 
 void player_dying(player_type *pplayer)
 {
-  pplayer->base.ym = pplayer->base.ym + GRAVITY;
+  pplayer->base.ym = pplayer->base.ym + gravity;
 
   /* He died :^( */