}
if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x+ 31 + scroll_x, pplayer->base.y, 'a');
+ level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;