/// Enables or disables handling of gravity.
void enable_gravity(bool gravity_enabled);
bool gravity_enabled() const;
-
+
/// Set gravity to apply to object when enabled
void set_gravity(float gravity);
-
+
/// Get gravity to apply to object when enabled
float get_gravity() const;
float ax, ay;
/// horizontal and vertical velocity
float vx, vy;
- /// should we respect gravity in out calculations?
+ /// should we respect gravity in our calculations?
bool gravity_enabled_flag;
- /// current gravity to apply to object, if enabled
+ /// current gravity (multiplied by 100) to apply to object, if enabled
float gravity;
};
+class UsesPhysic
+{
+public:
+ Physic physic;
+ friend class Sector;
+};
+
#endif