#include "defines.h"
#include "physic.h"
#include "timer.h"
-#include "world.h"
+#include "sector.h"
#include "level.h"
Physic::Physic()
void
Physic::apply(float frame_ratio, float &x, float &y)
{
- float gravity = World::current()->get_level()->gravity;
+ float gravity = Sector::current()->gravity;
float grav;
if(gravity_enabled)
grav = gravity / 100.0;