#include "physic.hpp"
Physic::Physic()
- : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true), gravity(1000)
+ : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true), gravity(10 * 100)
{
}
void
Physic::set_gravity(float gravity)
{
- this->gravity = gravity;
+ this->gravity = gravity * 100;
}
float
Physic::get_gravity() const
{
- return gravity;
+ return gravity / 100;
}
Vector