#include "defines.h"
#include "physic.h"
#include "timer.h"
-
-float gravity;
+#include "world.h"
+#include "level.h"
Physic::Physic()
: ax(0), ay(0), vx(0), vy(0), gravity_enabled(true)
vy = -nvy;
}
+void Physic::inverse_velocity_x()
+{
+vx = -vx;
+}
+
+void Physic::inverse_velocity_y()
+{
+vy = -vy;
+}
+
float
Physic::get_velocity_x()
{
}
void
-Physic::apply(float &x, float &y)
+Physic::apply(float frame_ratio, float &x, float &y)
{
- float grav;
- if(gravity_enabled)
- grav = gravity / 100.0;
- else
- grav = 0;
+ float gravity = World::current()->get_level()->gravity;
+ float grav;
+ if(gravity_enabled)
+ grav = gravity / 100.0;
+ else
+ grav = 0;
- x += vx * frame_ratio + ax * frame_ratio * frame_ratio;
- y += vy * frame_ratio + (ay + grav) * frame_ratio * frame_ratio;
- vx += ax * frame_ratio;
- vy += (ay + grav) * frame_ratio;
+ x += vx * frame_ratio + ax * frame_ratio * frame_ratio;
+ y += vy * frame_ratio + (ay + grav) * frame_ratio * frame_ratio;
+ vx += ax * frame_ratio;
+ vy += (ay + grav) * frame_ratio;
}