return - (pphysic->start_vy - gravity* ((float)(st_get_ticks() - pphysic->start_time))/1000.);
else if(pphysic->state == PH_HA)
return - (pphysic->start_vx - pphysic->acceleration * ((float)(st_get_ticks() - pphysic->start_time))/1000.);
+ else
+ return 0;
}
float physic_get_max_distance(physic_type* pphysic)