#define SUPERTUX_PARTICLESYSTEM_H
#include <vector>
-#include "texture.h"
-#include "drawable.h"
-#include "game_object.h"
+
+#include "video/surface.h"
+#include "special/game_object.h"
+#include "serializable.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
class DisplayManager;
* initialize particles in the constructor and move them in the simulate
* function.
*/
-class ParticleSystem : public GameObject, public Drawable
+class ParticleSystem : public GameObject
{
public:
- ParticleSystem(DisplayManager& displaymanager);
+ ParticleSystem();
virtual ~ParticleSystem();
- virtual void draw(ViewPort& view, int layer);
+ virtual void draw(DrawingContext& context);
protected:
+ int layer;
+
class Particle
{
public:
virtual ~Particle()
{ }
- float x, y;
- int layer;
+ Vector pos;
Surface* texture;
};
float virtual_width, virtual_height;
};
-class SnowParticleSystem : public ParticleSystem
+class SnowParticleSystem : public ParticleSystem, public Serializable
{
public:
- SnowParticleSystem(DisplayManager& displaymanager);
+ SnowParticleSystem();
virtual ~SnowParticleSystem();
+ void parse(LispReader& reader);
+ void write(LispWriter& writer);
+
virtual void action(float elapsed_time);
std::string type() const
Surface* snowimages[3];
};
-class CloudParticleSystem : public ParticleSystem
+class CloudParticleSystem : public ParticleSystem, public Serializable
{
public:
- CloudParticleSystem(DisplayManager& displaymanager);
+ CloudParticleSystem();
virtual ~CloudParticleSystem();
+ void parse(LispReader& reader);
+ void write(LispWriter& writer);
+
virtual void action(float elapsed_time);
std::string type() const