fix tux jumping always full height
[supertux.git] / src / particlesystem.h
index 11bff4a..d11c5c1 100644 (file)
 #define SUPERTUX_PARTICLESYSTEM_H
 
 #include <vector>
-#include "screen/texture.h"
-#include "game_object.h"
+
+#include "video/surface.h"
+#include "special/game_object.h"
+#include "serializable.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
 
 class DisplayManager;
 
@@ -50,6 +58,8 @@ public:
     virtual void draw(DrawingContext& context);
 
 protected:
+    int layer;
+
     class Particle
     {
     public:
@@ -64,12 +74,15 @@ protected:
     float virtual_width, virtual_height;
 };
 
-class SnowParticleSystem : public ParticleSystem
+class SnowParticleSystem : public ParticleSystem, public Serializable
 {
 public:
     SnowParticleSystem();
     virtual ~SnowParticleSystem();
 
+    void parse(LispReader& reader);
+    void write(LispWriter& writer);
+
     virtual void action(float elapsed_time);
 
     std::string type() const
@@ -85,12 +98,15 @@ private:
     Surface* snowimages[3];
 };
 
-class CloudParticleSystem : public ParticleSystem
+class CloudParticleSystem : public ParticleSystem, public Serializable
 {
 public:
     CloudParticleSystem();
     virtual ~CloudParticleSystem();
 
+    void parse(LispReader& reader);
+    void write(LispWriter& writer);
+
     virtual void action(float elapsed_time);
 
     std::string type() const