float x, y;
int layer;
- texture_type* texture;
+ Surface* texture;
};
std::vector<Particle*> particles;
float speed;
};
- texture_type snowimages[3];
+ Surface* snowimages[3];
};
class CloudParticleSystem : public ParticleSystem
float speed;
};
- texture_type cloudimage;
+ Surface* cloudimage;
};
#endif