// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "particlesystem.h"
#include <iostream>
-#include <math.h>
-#include "globals.h"
-#include "lispreader.h"
-#include "lispwriter.h"
-#include "screen/drawing_context.h"
+#include <cmath>
+
+#include "particlesystem.h"
+#include "app/globals.h"
+#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "video/drawing_context.h"
ParticleSystem::ParticleSystem()
{
SnowParticleSystem::SnowParticleSystem()
{
- snowimages[0] = new Surface(datadir+"/images/shared/snow0.png", USE_ALPHA);
- snowimages[1] = new Surface(datadir+"/images/shared/snow1.png", USE_ALPHA);
- snowimages[2] = new Surface(datadir+"/images/shared/snow2.png", USE_ALPHA);
+ snowimages[0] = new Surface(datadir+"/images/shared/snow0.png", true);
+ snowimages[1] = new Surface(datadir+"/images/shared/snow1.png", true);
+ snowimages[2] = new Surface(datadir+"/images/shared/snow2.png", true);
virtual_width = screen->w * 2;
CloudParticleSystem::CloudParticleSystem()
{
- cloudimage = new Surface(datadir + "/images/shared/cloud.png", USE_ALPHA);
+ cloudimage = new Surface(datadir + "/images/shared/cloud.png", true);
virtual_width = 2000.0;