int snowsize = rand() % 3;
particle->texture = snowimages[snowsize];
do {
- particle->speed = snowsize/60.0 + (float(rand()%10)/300.0);
- } while(particle->speed < 0.01);
+ particle->speed = snowsize*.2 + (float(rand()%10)*.4);
+ } while(particle->speed < 1);
+ particle->speed *= 10; // gravity
particles.push_back(particle);
}