// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
+
#include <iostream>
#include <cmath>
#include "particlesystem.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "lispwriter.h"
-#include "screen/drawing_context.h"
+#include "app/globals.h"
+#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "video/drawing_context.h"
ParticleSystem::ParticleSystem()
{
int snowsize = rand() % 3;
particle->texture = snowimages[snowsize];
do {
- particle->speed = snowsize/60.0 + (float(rand()%10)/300.0);
- } while(particle->speed < 0.01);
+ particle->speed = snowsize*.2 + (float(rand()%10)*.4);
+ } while(particle->speed < 1);
+ particle->speed *= 10; // gravity
particles.push_back(particle);
}
particle->pos.x = rand() % int(virtual_width);
particle->pos.y = rand() % int(virtual_height);
particle->texture = cloudimage;
- particle->speed = -float(250 + rand() % 200) / 1000.0;
+ particle->speed = -float(25 + rand() % 30);
particles.push_back(particle);
}