#include "world.h"
#include "level.h"
#include "scene.h"
-#include "viewport.h"
+#include "camera.h"
#include "display_manager.h"
ParticleSystem::ParticleSystem(DisplayManager& displaymanager)
}
}
-void ParticleSystem::draw(ViewPort& viewport, int layer)
+void ParticleSystem::draw(Camera& viewport, int layer)
{
std::vector<Particle*>::iterator i;
for(i = particles.begin(); i != particles.end(); ++i) {