#include <iostream>
#include <math.h>
#include "globals.h"
+#include "world.h"
+#include "level.h"
#include "scene.h"
ParticleSystem::ParticleSystem()
do {
particle->speed = snowsize/60.0 + (float(rand()%10)/300.0);
} while(particle->speed < 0.01);
- particle->speed *= gravity;
+ particle->speed *= World::current()->get_level()->gravity;
particles.push_back(particle);
}