#include "control/joystickkeyboardcontroller.hpp"
#include "main.hpp"
#include "gettext.hpp"
+#include "video/renderer.hpp"
#include "gameconfig.hpp"
Menu* options_menu = 0;
enum OptionsMenuIDs {
MNID_FULLSCREEN,
+ MNID_FULLSCREEN_RESOLUTION,
+ MNID_MAGINFICATION,
MNID_ASPECTRATIO,
MNID_SOUND,
MNID_MUSIC
add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
->set_help(_("Display the profile menu when the game is newly started"));
- // FIXME: Implement me: if (get_parent() == main_menu)
add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
->set_help(_("Let the game cover the whole screen"));
- MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ration"));
+ MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
+ fullscreen_res->set_help(_("Change the Resolution to be used in Fullscreen Mode, you have to toggle fullscreen mode to let this change take effect"));
+
+ MenuItem* maginfication = add_string_select(MNID_MAGINFICATION, _("Maginfication"));
+ maginfication->set_help(_("Change the magnification of the game area"));
+
+ // These values go from screen:640/projection:1600 to screen:1600/projection:640
+ maginfication->list.push_back("40%");
+ maginfication->list.push_back("50%");
+ maginfication->list.push_back("62.5%");
+ maginfication->list.push_back("80%");
+ maginfication->list.push_back("100%");
+ maginfication->list.push_back("125%");
+ maginfication->list.push_back("160%");
+ maginfication->list.push_back("200%");
+ maginfication->list.push_back("250%");
+
+ SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+
+ if (modes == (SDL_Rect **)0)
+ { // No resolutions at all available, bad
+
+ }
+ else if(modes == (SDL_Rect **)-1)
+ { // All resolutions sould work, so we fall back to hardcoded defaults
+ fullscreen_res->list.push_back("640x480");
+ fullscreen_res->list.push_back("800x600");
+ fullscreen_res->list.push_back("1024x768");
+ fullscreen_res->list.push_back("1152x864");
+ fullscreen_res->list.push_back("1280x960");
+ fullscreen_res->list.push_back("1280x1024");
+ fullscreen_res->list.push_back("1440x900");
+ fullscreen_res->list.push_back("1680x1050");
+ fullscreen_res->list.push_back("1600x1200");
+ fullscreen_res->list.push_back("1920x1080");
+ fullscreen_res->list.push_back("1920x1200");
+ }
+ else
+ {
+ for(int i = 0; modes[i]; ++i)
+ {
+ std::ostringstream out;
+ out << modes[i]->w << "x" << modes[i]->h;
+ fullscreen_res->list.push_back(out.str());
+ }
+ }
+
+ MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
aspect->set_help(_("Adjust the aspect ratio"));
- aspect->list.push_back("16:9");
- aspect->list.push_back("16:10");
+
aspect->list.push_back("4:3");
aspect->list.push_back("5:4");
+ aspect->list.push_back("16:10");
+ aspect->list.push_back("16:9");
+
+ std::ostringstream out;
+ out << config->aspect_width << ":" << config->aspect_height;
+ std::string aspect_ratio = out.str();
+ for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+ {
+ if(*i == aspect_ratio)
+ {
+ aspect_ratio.clear();
+ break;
+ }
+ }
+ if (!aspect_ratio.empty())
+ {
+ aspect->selected = aspect->list.size();
+ aspect->list.push_back(aspect_ratio);
+ }
+
if (sound_manager->is_audio_enabled()) {
add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
->set_help(_("Disable all sound effects in the game"));
{
switch (item->id) {
case MNID_ASPECTRATIO:
- { // FIXME: Really crude and ugly here, move to video or so
- int aspect_width;
- int aspect_height;
-
- if(sscanf(item->list[item->selected].c_str(), "%d:%d", &aspect_width, &aspect_height) == 2)
+ {
+ if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
{
- config->aspect_ratio = static_cast<double>(aspect_width) /
- static_cast<double>(aspect_height);
-
- if (config->aspect_ratio > 1) {
- SCREEN_WIDTH = static_cast<int> (600 * config->aspect_ratio + 0.5);
- SCREEN_HEIGHT = 600;
- } else {
- SCREEN_WIDTH = 600;
- SCREEN_HEIGHT = static_cast<int> (600 * 1/config->aspect_ratio + 0.5);
- }
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
- std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
}
}
break;
+ case MNID_MAGINFICATION:
+ if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
+ {
+ config->magnification /= 100.0f;
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ break;
+
+ case MNID_FULLSCREEN_RESOLUTION:
+ if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
+ {
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ break;
+
case MNID_FULLSCREEN:
if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
config->use_fullscreen = !config->use_fullscreen;