Switched magnification to percentage, added black-border as alternative to scale
[supertux.git] / src / options_menu.cpp
index 1bd8e70..d94402e 100644 (file)
 #include "control/joystickkeyboardcontroller.hpp"
 #include "main.hpp"
 #include "gettext.hpp"
+#include "video/renderer.hpp"
 #include "gameconfig.hpp"
 
 Menu* options_menu   = 0;
 
 enum OptionsMenuIDs {
   MNID_FULLSCREEN,
+  MNID_FULLSCREEN_RESOLUTION,
+  MNID_MAGINFICATION,
   MNID_ASPECTRATIO,
   MNID_SOUND,
   MNID_MUSIC
@@ -119,17 +122,82 @@ OptionsMenu::OptionsMenu()
   add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
     ->set_help(_("Display the profile menu when the game is newly started"));
   
-  // FIXME: Implement me: if (get_parent() == main_menu)
   add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
     ->set_help(_("Let the game cover the whole screen"));
 
-  MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ration"));
+  MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
+  fullscreen_res->set_help(_("Change the Resolution to be used in Fullscreen Mode, you have to toggle fullscreen mode to let this change take effect"));
+
+  MenuItem* maginfication = add_string_select(MNID_MAGINFICATION, _("Maginfication"));
+  maginfication->set_help(_("Change the magnification of the game area"));
+
+  // These values go from screen:640/projection:1600 to screen:1600/projection:640
+  maginfication->list.push_back("40%");
+  maginfication->list.push_back("50%");
+  maginfication->list.push_back("62.5%");
+  maginfication->list.push_back("80%");
+  maginfication->list.push_back("100%");
+  maginfication->list.push_back("125%");
+  maginfication->list.push_back("160%");
+  maginfication->list.push_back("200%");
+  maginfication->list.push_back("250%");
+
+  SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+
+  if (modes == (SDL_Rect **)0) 
+    { // No resolutions at all available, bad
+
+    }
+  else if(modes == (SDL_Rect **)-1) 
+    { // All resolutions sould work, so we fall back to hardcoded defaults
+      fullscreen_res->list.push_back("640x480");
+      fullscreen_res->list.push_back("800x600");
+      fullscreen_res->list.push_back("1024x768");
+      fullscreen_res->list.push_back("1152x864");
+      fullscreen_res->list.push_back("1280x960");
+      fullscreen_res->list.push_back("1280x1024");
+      fullscreen_res->list.push_back("1440x900");
+      fullscreen_res->list.push_back("1680x1050");
+      fullscreen_res->list.push_back("1600x1200");
+      fullscreen_res->list.push_back("1920x1080");
+      fullscreen_res->list.push_back("1920x1200");
+    }
+  else 
+    {
+      for(int i = 0; modes[i]; ++i)
+        {
+          std::ostringstream out;          
+          out << modes[i]->w << "x" << modes[i]->h;
+          fullscreen_res->list.push_back(out.str());
+        }
+    }
+
+  MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
   aspect->set_help(_("Adjust the aspect ratio"));
-  aspect->list.push_back("16:9");
-  aspect->list.push_back("16:10");
+  
   aspect->list.push_back("4:3");
   aspect->list.push_back("5:4");
+  aspect->list.push_back("16:10");
+  aspect->list.push_back("16:9");
+
+  std::ostringstream out;
+  out << config->aspect_width << ":" << config->aspect_height;
+  std::string aspect_ratio = out.str();
+  for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+    {
+      if(*i == aspect_ratio)
+        {
+          aspect_ratio.clear();
+          break;
+        }
+    }
 
+  if (!aspect_ratio.empty())
+    {
+      aspect->selected = aspect->list.size();
+      aspect->list.push_back(aspect_ratio);
+    }
+  
   if (sound_manager->is_audio_enabled()) {
     add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
       ->set_help(_("Disable all sound effects in the game"));
@@ -158,31 +226,32 @@ OptionsMenu::menu_action(MenuItem* item)
 {
   switch (item->id) {
     case MNID_ASPECTRATIO:
-      { // FIXME: Really crude and ugly here, move to video or so
-        int   aspect_width;
-        int   aspect_height;
-
-        if(sscanf(item->list[item->selected].c_str(), "%d:%d", &aspect_width, &aspect_height) == 2) 
+      { 
+        if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
           {
-            config->aspect_ratio = static_cast<double>(aspect_width) /
-              static_cast<double>(aspect_height);
-
-            if (config->aspect_ratio > 1) {
-              SCREEN_WIDTH  = static_cast<int> (600 * config->aspect_ratio + 0.5);
-              SCREEN_HEIGHT = 600;
-            } else {
-              SCREEN_WIDTH  = 600;
-              SCREEN_HEIGHT = static_cast<int> (600 * 1/config->aspect_ratio + 0.5);
-            }
-
-            glMatrixMode(GL_PROJECTION);
-            glLoadIdentity();
-            glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
-            std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
+            Renderer::instance()->apply_config();
+            Menu::recalc_pos();
           }
       }
       break;
 
+    case MNID_MAGINFICATION:
+      if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
+        {
+          config->magnification /= 100.0f;
+          Renderer::instance()->apply_config();
+          Menu::recalc_pos();
+        }
+      break;
+
+    case MNID_FULLSCREEN_RESOLUTION:
+      if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
+        {
+          Renderer::instance()->apply_config();
+          Menu::recalc_pos();
+        }      
+      break;
+
     case MNID_FULLSCREEN:
       if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
         config->use_fullscreen = !config->use_fullscreen;