Added experimental and unfinished window resize more fixes will follow later, might...
[supertux.git] / src / options_menu.cpp
index 1bd8e70..778f77c 100644 (file)
@@ -32,6 +32,8 @@ Menu* options_menu   = 0;
 
 enum OptionsMenuIDs {
   MNID_FULLSCREEN,
+  MNID_FULLSCREEN_RESOLUTION,
+  MNID_PROJECTION_AREA,
   MNID_ASPECTRATIO,
   MNID_SOUND,
   MNID_MUSIC
@@ -123,13 +125,63 @@ OptionsMenu::OptionsMenu()
   add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
     ->set_help(_("Let the game cover the whole screen"));
 
-  MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ration"));
+  MenuItem* projection = add_string_select(MNID_PROJECTION_AREA, _("Projection Area"));
+  projection->set_help(_("Change the visible area"));
+
+  projection->list.push_back("640x480");
+  projection->list.push_back("800x600");
+  projection->list.push_back("1024x768");
+  projection->list.push_back("1152x864");
+  projection->list.push_back("1280x960");
+  projection->list.push_back("1280x1024");
+  projection->list.push_back("1440x900");
+  projection->list.push_back("1680x1050");
+  projection->list.push_back("1600x1200");
+  projection->list.push_back("1920x1080");
+  projection->list.push_back("1920x1200");
+
+  MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Fullscreen Resolution"));
+  fullscreen_res->set_help(_("Change the Fullscreen Resolution"));
+
+  // FIXME: Hardcoded values are evil, these should be queried from the Xorg server
+  fullscreen_res->list.push_back("640x480");
+  fullscreen_res->list.push_back("800x600");
+  fullscreen_res->list.push_back("1024x768");
+  fullscreen_res->list.push_back("1152x864");
+  fullscreen_res->list.push_back("1280x960");
+  fullscreen_res->list.push_back("1280x1024");
+  fullscreen_res->list.push_back("1440x900");
+  fullscreen_res->list.push_back("1680x1050");
+  fullscreen_res->list.push_back("1600x1200");
+  fullscreen_res->list.push_back("1920x1080");
+  fullscreen_res->list.push_back("1920x1200");
+
+  MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
   aspect->set_help(_("Adjust the aspect ratio"));
+  
   aspect->list.push_back("16:9");
   aspect->list.push_back("16:10");
   aspect->list.push_back("4:3");
   aspect->list.push_back("5:4");
 
+  std::ostringstream out;
+  out << config->aspect_width << ":" << config->aspect_height;
+  std::string aspect_ratio = out.str();
+  for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+    {
+      if(*i == aspect_ratio)
+        {
+          aspect_ratio.clear();
+          break;
+        }
+    }
+
+  if (!aspect_ratio.empty())
+    {
+      aspect->selected = aspect->list.size();
+      aspect->list.push_back(aspect_ratio);
+    }
+  
   if (sound_manager->is_audio_enabled()) {
     add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
       ->set_help(_("Disable all sound effects in the game"));
@@ -159,26 +211,26 @@ OptionsMenu::menu_action(MenuItem* item)
   switch (item->id) {
     case MNID_ASPECTRATIO:
       { // FIXME: Really crude and ugly here, move to video or so
-        int   aspect_width;
-        int   aspect_height;
-
-        if(sscanf(item->list[item->selected].c_str(), "%d:%d", &aspect_width, &aspect_height) == 2) 
+        if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2) 
           {
-            config->aspect_ratio = static_cast<double>(aspect_width) /
-              static_cast<double>(aspect_height);
+            float aspect_ratio = static_cast<double>(config->aspect_width) /
+              static_cast<double>(config->aspect_height);
 
-            if (config->aspect_ratio > 1) {
-              SCREEN_WIDTH  = static_cast<int> (600 * config->aspect_ratio + 0.5);
+            if (aspect_ratio > 1) {
+              SCREEN_WIDTH  = static_cast<int> (600 * aspect_ratio + 0.5);
               SCREEN_HEIGHT = 600;
             } else {
               SCREEN_WIDTH  = 600;
-              SCREEN_HEIGHT = static_cast<int> (600 * 1/config->aspect_ratio + 0.5);
+              SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
             }
 
             glMatrixMode(GL_PROJECTION);
             glLoadIdentity();
             glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
             std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
+
+            // Reposition the menu to be in the center of the screen again
+            set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
           }
       }
       break;