nb/nn Language updates from Karl Ove Hufthammer <karl@huftis.org>
[supertux.git] / src / options_menu.cpp
index 2ed6faa..000592a 100644 (file)
@@ -19,6 +19,7 @@
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <config.h>
 
+#include "profile_menu.hpp"
 #include "options_menu.hpp"
 #include "gui/menu.hpp"
 #include "audio/sound_manager.hpp"
@@ -31,6 +32,7 @@ Menu* options_menu   = 0;
 
 enum OptionsMenuIDs {
   MNID_FULLSCREEN,
+  MNID_ASPECTRATIO,
   MNID_SOUND,
   MNID_MUSIC
 };
@@ -107,17 +109,61 @@ OptionsMenu::OptionsMenu()
 
   add_label(_("Options"));
   add_hl();
-  add_submenu(_("Select Language"), language_menu.get());
-  add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen);
+
+  add_submenu(_("Select Language"), language_menu.get())
+    ->set_help(_("Switch to another language"));
+
+  add_submenu(_("Select Profile"), get_profile_menu())
+    ->set_help(_("Switch between different savegames"));
+
+  add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
+    ->set_help(_("Display the profile menu when the game is newly started"));
+  
+  // FIXME: Implement me: if (get_parent() == main_menu)
+  add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
+    ->set_help(_("Let the game cover the whole screen"));
+
+  MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
+  aspect->set_help(_("Adjust the aspect ratio"));
+  
+  aspect->list.push_back("16:9");
+  aspect->list.push_back("16:10");
+  aspect->list.push_back("4:3");
+  aspect->list.push_back("5:4");
+
+  std::ostringstream out;
+  out << config->aspect_width << ":" << config->aspect_height;
+  std::string aspect_ratio = out.str();
+  for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+    {
+      if(*i == aspect_ratio)
+        {
+          aspect_ratio.clear();
+          break;
+        }
+    }
+
+  if (!aspect_ratio.empty())
+    {
+      aspect->selected = aspect->list.size();
+      aspect->list.push_back(aspect_ratio);
+    }
+  
   if (sound_manager->is_audio_enabled()) {
-    add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled);
-    add_toggle(MNID_MUSIC, _("Music"), config->music_enabled);
+    add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
+      ->set_help(_("Disable all sound effects in the game"));
+    add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
+      ->set_help(_("Disable all music in the game"));
   } else {
     add_deactive(MNID_SOUND, _("Sound (disabled)"));
     add_deactive(MNID_SOUND, _("Music (disabled)"));
   }
-  add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu());
-  add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu());
+  
+  add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
+    ->set_help(_("Configure how your keyboard maps to the game"));
+
+  add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
+    ->set_help(_("Configure how your joystick maps to the game"));
   add_hl();
   add_back(_("Back"));
 }
@@ -130,6 +176,32 @@ void
 OptionsMenu::menu_action(MenuItem* item)
 {
   switch (item->id) {
+    case MNID_ASPECTRATIO:
+      { // FIXME: Really crude and ugly here, move to video or so
+        if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2) 
+          {
+            float aspect_ratio = static_cast<double>(config->aspect_width) /
+              static_cast<double>(config->aspect_height);
+
+            if (aspect_ratio > 1) {
+              SCREEN_WIDTH  = static_cast<int> (600 * aspect_ratio + 0.5);
+              SCREEN_HEIGHT = 600;
+            } else {
+              SCREEN_WIDTH  = 600;
+              SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
+            }
+
+            glMatrixMode(GL_PROJECTION);
+            glLoadIdentity();
+            glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
+            std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
+
+            // Reposition the menu to be in the center of the screen again
+            set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
+          }
+      }
+      break;
+
     case MNID_FULLSCREEN:
       if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
         config->use_fullscreen = !config->use_fullscreen;