#include <string>
#include <map>
-#include "lisp/lisp.hpp"
-#include "game_object.hpp"
-#include "math/vector.hpp"
+namespace lisp { class Lisp; }
+class Vector;
+class GameObject;
class Factory
{
public:
virtual ~Factory()
{ }
-
+
/** Creates a new gameobject from a lisp node.
* Remember to delete the objects later
*/