#include <map>
#include "lisp/lisp.h"
-#include "special/game_object.h"
+#include "game_object.h"
#include "math/vector.h"
-using namespace SuperTux;
-
class Factory
{
public:
+ virtual ~Factory()
+ { }
+
/** Creates a new gameobject from a lisp node.
* Remember to delete the objects later
*/