-// $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $
+// $Id$
//
// SuperTux - Weak Block
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
: MovingSprite(lisp, "images/objects/strawbox/strawbox.sprite", LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL)
{
sprite->set_action("normal");
- flags |= FLAG_SOLID;
}
HitResponse
case STATE_NORMAL:
if (dynamic_cast<Bullet*>(&other)) {
- state = STATE_BURNING;
- sprite->set_action("burning", 1);
- return FORCE_MOVE;
+ startBurning();
+ return FORCE_MOVE;
}
return FORCE_MOVE;
break;
case STATE_BURNING:
if (sprite->animation_done()) {
- state = STATE_DISINTEGRATING;
- sprite->set_action("disintegrating", 1);
- flags &= ~FLAG_SOLID;
+ state = STATE_DISINTEGRATING;
+ sprite->set_action("disintegrating", 1);
+ spreadHit();
set_group(COLGROUP_DISABLED);
}
break;
case STATE_DISINTEGRATING:
if (sprite->animation_done()) {
- remove_me();
- return;
+ remove_me();
+ return;
}
break;
}
}
+void
+WeakBlock::startBurning()
+{
+ if (state != STATE_NORMAL) return;
+ state = STATE_BURNING;
+ sprite->set_action("burning", 1);
+}
+
+void
+WeakBlock::spreadHit()
+{
+ Sector* sector = Sector::current();
+ if (!sector) {
+ log_debug << "no current sector" << std::endl;
+ return;
+ }
+ for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) {
+ WeakBlock* wb = dynamic_cast<WeakBlock*>(*i);
+ if (!wb) continue;
+ if (wb == this) continue;
+ if (wb->state != STATE_NORMAL) continue;
+ float dx = fabsf(wb->get_pos().x - this->get_pos().x);
+ float dy = fabsf(wb->get_pos().y - this->get_pos().y);
+ if ((dx <= 32.5) && (dy <= 32.5)) wb->startBurning();
+ }
+}
+
+
IMPLEMENT_FACTORY(WeakBlock, "weak_block");