-// $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $
+// $Id$
//
// SuperTux - Weak Block
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
#include "player.hpp"
#include "sector.hpp"
#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
#include "random_generator.hpp"
#include "object/bullet.hpp"
WeakBlock::WeakBlock(const lisp::Lisp& lisp)
- : state(STATE_NORMAL)
+ : MovingSprite(lisp, "images/objects/strawbox/strawbox.sprite", LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL)
{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/objects/strawbox/strawbox.sprite");
sprite->set_action("normal");
- flags |= FLAG_SOLID;
- set_group(COLGROUP_STATIC);
-}
-
-WeakBlock::~WeakBlock()
-{
- delete sprite;
}
HitResponse
case STATE_NORMAL:
if (dynamic_cast<Bullet*>(&other)) {
- state = STATE_BURNING;
- sprite->set_action("burning", 1);
- return FORCE_MOVE;
+ startBurning();
+ return FORCE_MOVE;
}
return FORCE_MOVE;
break;
}
void
-WeakBlock::draw(DrawingContext& context)
-{
- Vector pos = get_pos();
- sprite->draw(context, pos, LAYER_TILES);
-}
-
-void
WeakBlock::update(float )
{
switch (state) {
case STATE_BURNING:
if (sprite->animation_done()) {
- state = STATE_DISINTEGRATING;
- sprite->set_action("disintegrating", 1);
- flags &= ~FLAG_SOLID;
+ state = STATE_DISINTEGRATING;
+ sprite->set_action("disintegrating", 1);
+ spreadHit();
set_group(COLGROUP_DISABLED);
}
break;
case STATE_DISINTEGRATING:
if (sprite->animation_done()) {
- remove_me();
- return;
+ remove_me();
+ return;
}
break;
}
}
+void
+WeakBlock::startBurning()
+{
+ if (state != STATE_NORMAL) return;
+ state = STATE_BURNING;
+ sprite->set_action("burning", 1);
+}
+
+void
+WeakBlock::spreadHit()
+{
+ Sector* sector = Sector::current();
+ if (!sector) {
+ log_debug << "no current sector" << std::endl;
+ return;
+ }
+ for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) {
+ WeakBlock* wb = dynamic_cast<WeakBlock*>(*i);
+ if (!wb) continue;
+ if (wb == this) continue;
+ if (wb->state != STATE_NORMAL) continue;
+ float dx = fabsf(wb->get_pos().x - this->get_pos().x);
+ float dy = fabsf(wb->get_pos().y - this->get_pos().y);
+ if ((dx <= 32.5) && (dy <= 32.5)) wb->startBurning();
+ }
+}
+
+
IMPLEMENT_FACTORY(WeakBlock, "weak_block");