: MovingSprite(lisp, "images/objects/strawbox/strawbox.sprite", LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL)
{
sprite->set_action("normal");
- set_solid(true);
}
HitResponse
state = STATE_DISINTEGRATING;
sprite->set_action("disintegrating", 1);
spreadHit();
- set_solid(false);
set_group(COLGROUP_DISABLED);
}
break;