// $Id$
//
-// SuperTux
+// SuperTux - Unstable Tile
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include "physic.hpp"
#include "timer.hpp"
-class Player;
-
-/** A tile that starts falling down if tux stands to long on it */
+/**
+ * A block that disintegrates when stood on
+ */
class UnstableTile : public MovingSprite
{
public:
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
- void draw(DrawingContext& context);
private:
+ enum State {
+ STATE_NORMAL, /**< default state */
+ STATE_CRUMBLING, /**< crumbling, still solid */
+ STATE_DISINTEGRATING /**< disintegrating, no longer solid */
+ };
+ State state;
+
Physic physic;
- Timer timer;
- bool hit;
- bool falling;
};
#endif