// $Id$
-//
-// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// SuperTux - Unstable Tile
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __UNSTABLE_TILE_H__
#define __UNSTABLE_TILE_H__
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "lisp/lisp.hpp"
#include "physic.hpp"
#include "timer.hpp"
-class Sprite;
-class Player;
-
-/** A tile that starts falling down if tux stands to long on it */
-class UnstableTile : public MovingObject
+/**
+ * A block that disintegrates when stood on
+ */
+class UnstableTile : public MovingSprite
{
public:
UnstableTile(const lisp::Lisp& lisp);
- ~UnstableTile();
+ virtual UnstableTile* clone() const { return new UnstableTile(*this); }
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
- void draw(DrawingContext& context);
private:
+ enum State {
+ STATE_NORMAL, /**< default state */
+ STATE_CRUMBLING, /**< crumbling, still solid */
+ STATE_DISINTEGRATING /**< disintegrating, no longer solid */
+ };
+ State state;
+
Physic physic;
- Sprite* sprite;
- Timer timer;
- bool hit;
- bool falling;
};
#endif
-