// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef __UNSTABLE_TILE_H__
#define __UNSTABLE_TILE_H__
#include "moving_object.h"
#include "lisp/lisp.h"
-#include "math/physic.h"
+#include "physic.h"
#include "timer.h"
class Sprite;
class Player;
-using namespace SuperTux;
-
/** A tile that starts falling down if tux stands to long on it */
class UnstableTile : public MovingObject
{
private:
Physic physic;
Sprite* sprite;
- Timer2 timer;
+ Timer timer;
bool hit;
bool falling;
};