+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "unstable_tile.h"
-#include "lisp/lisp.h"
-#include "object_factory.h"
-#include "player.h"
-#include "sector.h"
-#include "resources.h"
-#include "special/sprite_manager.h"
-#include "special/sprite.h"
+#include "unstable_tile.hpp"
+#include "lisp/lisp.hpp"
+#include "object_factory.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "resources.hpp"
+#include "sprite/sprite.hpp"
+#include "random_generator.hpp"
static const float CRACKTIME = 0.3;
static const float FALLTIME = 0.8;
UnstableTile::UnstableTile(const lisp::Lisp& lisp)
- : hit(false), falling(false)
+ : MovingSprite(lisp, "images/objects/unstable_tile/unstable_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("unstable_tile");
flags |= FLAG_SOLID;
}
-UnstableTile::~UnstableTile()
-{
- delete sprite;
-}
-
HitResponse
UnstableTile::collision(GameObject& other, const CollisionHit& hitdata)
{
Vector pos = get_pos();
// shacking
if(timer.get_timegone() > CRACKTIME) {
- pos.x += (rand() % 6) - 3;
+ pos.x += systemRandom.rand(-3, 3);
}
sprite->draw(context, pos, LAYER_TILES);
}
void
-UnstableTile::action(float elapsed_time)
+UnstableTile::update(float elapsed_time)
{
if(falling) {
movement = physic.get_movement(elapsed_time);