// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
-#include "unstable_tile.h"
-#include "lisp/lisp.h"
-#include "object_factory.h"
-#include "player.h"
-#include "sector.h"
-#include "resources.h"
-#include "sprite/sprite_manager.h"
-#include "sprite/sprite.h"
+#include "unstable_tile.hpp"
+#include "lisp/lisp.hpp"
+#include "object_factory.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "resources.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "sprite/sprite.hpp"
static const float CRACKTIME = 0.3;
static const float FALLTIME = 0.8;
lisp.get("x", bbox.p1.x);
lisp.get("y", bbox.p1.y);
bbox.set_size(32, 32);
- sprite = sprite_manager->create("unstable_tile");
+ sprite = sprite_manager->create("images/objects/unstable_tile/unstable_tile.sprite");
flags |= FLAG_SOLID;
+ set_group(COLGROUP_STATIC);
}
UnstableTile::~UnstableTile()