+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include "unstable_tile.h"
#include "player.h"
#include "sector.h"
#include "resources.h"
-#include "special/sprite_manager.h"
-#include "special/sprite.h"
+#include "sprite/sprite_manager.h"
+#include "sprite/sprite.h"
-static const float CRACKTIME = 1;
-static const float FALLTIME = 1.5;
+static const float CRACKTIME = 0.3;
+static const float FALLTIME = 0.8;
UnstableTile::UnstableTile(const lisp::Lisp& lisp)
: hit(false), falling(false)
}
void
-UnstableTile::action(float elapsed_time)
+UnstableTile::update(float elapsed_time)
{
if(falling) {
movement = physic.get_movement(elapsed_time);