// $Id$
-//
-// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// SuperTux - Unstable Tile
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "unstable_tile.hpp"
#include "player.hpp"
#include "sector.hpp"
#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
-
-static const float CRACKTIME = 0.3;
-static const float FALLTIME = 0.8;
+#include "random_generator.hpp"
+#include "object/bullet.hpp"
UnstableTile::UnstableTile(const lisp::Lisp& lisp)
- : hit(false), falling(false)
+ : MovingSprite(lisp, LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL)
{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("unstable_tile");
+ sprite->set_action("normal");
flags |= FLAG_SOLID;
- set_group(COLGROUP_STATIC);
-}
-
-UnstableTile::~UnstableTile()
-{
- delete sprite;
}
HitResponse
-UnstableTile::collision(GameObject& other, const CollisionHit& hitdata)
+UnstableTile::collision(GameObject& other, const CollisionHit& hit)
{
- if(hitdata.normal.y < 0.8)
- return FORCE_MOVE;
+ switch (state) {
- Player* player = dynamic_cast<Player*> (&other);
- if(player)
- hit = true;
+ case STATE_NORMAL:
+ if ((hit.normal.y >= 0.8 ) && (dynamic_cast<Player*>(&other))) {
+ state = STATE_CRUMBLING;
+ sprite->set_action("crumbling", 1);
+ return FORCE_MOVE;
+ }
+ return FORCE_MOVE;
+ break;
- return FORCE_MOVE;
-}
+ case STATE_CRUMBLING:
+ return FORCE_MOVE;
+ break;
-void
-UnstableTile::draw(DrawingContext& context)
-{
- Vector pos = get_pos();
- // shacking
- if(timer.get_timegone() > CRACKTIME) {
- pos.x += (rand() % 6) - 3;
- }
+ case STATE_DISINTEGRATING:
+ return FORCE_MOVE;
+ break;
- sprite->draw(context, pos, LAYER_TILES);
+ }
+
+ log_debug << "unhandled state" << std::endl;
+ return FORCE_MOVE;
}
void
UnstableTile::update(float elapsed_time)
{
- if(falling) {
- movement = physic.get_movement(elapsed_time);
- if(!Sector::current()->inside(bbox)) {
- remove_me();
- return;
- }
- } else if(hit) {
- if(timer.check()) {
- falling = true;
- physic.enable_gravity(true);
- flags &= ~FLAG_SOLID;
- timer.stop();
- } else if(!timer.started()) {
- timer.start(FALLTIME);
- }
- } else {
- timer.stop();
+ switch (state) {
+
+ case STATE_NORMAL:
+ break;
+
+ case STATE_CRUMBLING:
+ if (sprite->animation_done()) {
+ state = STATE_DISINTEGRATING;
+ sprite->set_action("disintegrating", 1);
+ flags &= ~FLAG_SOLID;
+ set_group(COLGROUP_DISABLED);
+ physic.enable_gravity(true);
+ }
+ break;
+
+ case STATE_DISINTEGRATING:
+ movement = physic.get_movement(elapsed_time);
+ if (sprite->animation_done()) {
+ remove_me();
+ return;
+ }
+ break;
+
}
- hit = false;
}
IMPLEMENT_FACTORY(UnstableTile, "unstable_tile");