#include "special/sprite_manager.h"
#include "special/sprite.h"
-static const float CRACKTIME = 1;
-static const float FALLTIME = 1.5;
+static const float CRACKTIME = 0.3;
+static const float FALLTIME = 0.8;
UnstableTile::UnstableTile(const lisp::Lisp& lisp)
: hit(false), falling(false)