No more segfaults when trying to spawn bullets of unknown type
[supertux.git] / src / object / unstable_tile.cpp
index f9e05ce..0faca94 100644 (file)
@@ -63,15 +63,15 @@ UnstableTile::update(float elapsed_time)
         state = STATE_DISINTEGRATING;
         sprite->set_action("disintegrating", 1);
         set_group(COLGROUP_DISABLED);
-        physic.gravity_enabled = true;
+        physic.enable_gravity(true);
       }
       break;
 
     case STATE_DISINTEGRATING:
       movement = physic.get_movement(elapsed_time);
       if (sprite->animation_done()) {
-       remove_me();
-       return;
+        remove_me();
+        return;
       }
       break;
   }